Server profile
TroubleChute
Offline, with 1 of 10 players on; ranked #14,330 of every public Rust server, the top 64%. It last wiped 19d ago.
Offline 88.216.154.246:28015 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does TroubleChute wipe?
The record of TroubleChute's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 19 days 15 hours ago.
Server
What Rust version is live on TroubleChute?
Running on Windows, TroubleChute is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
Has TroubleChute stayed online, and is it up now?
TroubleChute is offline at the moment; the last time it was seen was 4 days 9 hours ago. The last 7 full days gave 1 of 168 hours up, or 1% of the time. The first record Rust Insights has of it is 9 October 2026.
In which location does TroubleChute sit?
No region is published by TroubleChute. Rust Insights reports the location a server declares, not the physical place of the machine. 88.216.154.246:28015 is where it answers.
Tags
How should you read the tags listed for TroubleChute?
When the game's server browser reads TroubleChute, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does TroubleChute turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry TroubleChute are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of TroubleChute look like?
TroubleChute was last seen 4 days 9 hours ago and is offline right now. Over the past week it peaked at 1 and averaged 0 players.
In the ranking of Rust servers, where does TroubleChute place?
On player hours for the last seven days, TroubleChute sits at #14,330, inside the top 64% of ranked servers.
Rules and settings
How is TroubleChute configured, and what rules apply?
Nothing about gather rate is given in the name of TroubleChute. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on TroubleChute?
A procedural map, generated by the game, is what TroubleChute runs.
Connecting
How can you get onto TroubleChute?
Type client.connect 88.216.154.246:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.