Server profile
IKS[211 Devblog]
Offline, with 1 of 10 players on; ranked #10,272 of every public Rust server, the top 46%. It last wiped 1d ago.
Offline 88.201.151.129:27015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 46% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 08:39 UTC1d ago | – | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does IKS[211 Devblog] wipe, and on which day?
Too few wipes are on record for IKS[211 Devblog] to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 26 hours ago.
Server
On what version does IKS[211 Devblog] currently run?
Running on Windows, IKS[211 Devblog] is on Rust network protocol 2164. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is IKS[211 Devblog], and is it up at the moment?
Offline at the moment, IKS[211 Devblog] was last seen 25 hours ago. It spent 4 of the last 7 full days' 168 hours up, 2% of the time. Rust Insights first logged this server on 12 October 2026.
Where does IKS[211 Devblog] run from?
There is no region published for IKS[211 Devblog]. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 88.201.151.129:27015.
Tags
Which meanings sit behind the tags on IKS[211 Devblog]?
These tags come from IKS[211 Devblog] and are read by the game's server browser: mp10 (Max players): 10 slots in total; v2164 (Protocol): Matching versions are required, and the protocol is 2164; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Modded is its listing, because plugins or settings change how the game plays; hb68d7370 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature IKS[211 Devblog]?
These Rust Insights lists include IKS[211 Devblog]: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Last wipe: In the last 3 days.
Population
What does the population of IKS[211 Devblog] look like?
IKS[211 Devblog] is offline at the moment; the last sighting was 25 hours ago. The seven-day average is 1 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 09:00 UTC, averaging 1 players.
In the ranking of Rust servers, where does IKS[211 Devblog] place?
On player hours for the last seven days, IKS[211 Devblog] sits at #10,272, inside the top 46% of ranked servers.
Settings and rules
What are the settings and rules for IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. The server does not publish a group limit. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Anti-cheat: VAC, from Valve, is off.
Connecting
How can you get onto IKS[211 Devblog]?
To connect, start Rust and enter client.connect 88.201.151.129:27015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.