Skip to the story

Live edition60,383 playing on 11,716 servers

Rust Insights

Server profile

[EU] RustChimera - DEV

Online, with 0 of 40 players on; ranked #6,226 of every public Rust server, the top 28%. It last wiped 27d ago.

Filed under moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 40 players now 0% full
07-day averagepeak 2
#6,226ranktop 28%
27d agolast wipeno schedule published
7d 7hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123412:0021:0006:0014:0000:0009:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020012:0021:0006:0014:0000:0009:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 28% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

1 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:55 UTC FW27d ago 1 – running 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10EU · groups of 5 · weekly · 77 on average74/250
  2. SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10EU · groups of 5 · 59 on average75/150
  3. РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10EU · groups of 5 · weekly · 1 on average0/200
  4. PRIME RUST Х5 MAX5 ДЛЯ НОВИЧКОВEU · groups of 5 · biweekly · 1 on average1/200
  5. Rustafied.com - EU Low PopEU · groups of 6 · monthly · 88 on average79/150
  6. Rustoria.co - EU Low PopEU · groups of 6 · monthly · 82 on average56/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does [EU] RustChimera - DEV look like once wipe day arrives?

At their busiest, its recent wipes drew 1 players on average. 3 hours after the latest wipe, the crowd peaked.

When does [EU] RustChimera - DEV wipe, and how often?

Each month [EU] RustChimera - DEV wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 27 days 17 hours ago.

About the server

What does performance look like on [EU] RustChimera - DEV?

Average server fps over the last 48 hours was 106, with a floor of 67. Buildings, deployables and the rest took the entity count as high as 88,290. Memory use peaked at 6,766 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on [EU] RustChimera - DEV?

The Rust build is network protocol 2635 and build 168909, running on Linux, for [EU] RustChimera - DEV. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for [EU] RustChimera - DEV, and is it online?

[EU] RustChimera - DEV is currently reachable and online. Going by the uptime figure it gives, its last restart was around 3 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.

Where does [EU] RustChimera - DEV run from?

No region tag comes from [EU] RustChimera - DEV, though the name suggests Europe. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 88.198.131.67:21015.

Server tags

Which meanings sit behind the tags on [EU] RustChimera - DEV?

These tags come from [EU] RustChimera - DEV and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp40 (Max players): 40 slots in total; ts6 (Group limit): No team may exceed 6 players; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^t (Tutorial on): The tutorial from Facepunch gives new players a start here; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature [EU] RustChimera - DEV?

[EU] RustChimera - DEV appears among the following Rust Insights lists: Rust servers running the tutorial, Rust servers in Europe and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What does the population of [EU] RustChimera - DEV look like?

[EU] RustChimera - DEV shows 0 players at the moment, against 40 slots. The seven-day average is 0 players, and the highest point in that week was 2.

In the ranking of Rust servers, where does [EU] RustChimera - DEV place?

The player-hours ranking for the last seven days puts [EU] RustChimera - DEV at #6,226, among the top 28% of all ranked servers.

Map and rules

How is [EU] RustChimera - DEV configured, and what rules apply?

Nothing about gather rate is given in the name of [EU] RustChimera - DEV. 6 players is the most a group can hold. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

What is the map on [EU] RustChimera - DEV?

[EU] RustChimera - DEV runs a procedural map of size 3,550 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.

How to join

How can you get onto [EU] RustChimera - DEV?

To connect, start Rust and enter client.connect 88.198.131.67:21015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://rustchimera.com/.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^t,gmvanilla,cs168909,ts6,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp40
Max players 40 slots in total.
ts6
Group limit No team may exceed 6 players.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Gameplay

^t
Tutorial on The tutorial from Facepunch gives new players a start here.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.