Server profile
Development Server
Offline, with 0 of 50 players on; ranked #16,413 of every public Rust server, the top 69%. It last wiped 27d ago.
Offline 88.187.251.142:28015 checked 27d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Development Server wipe?
Too few wipes are on record for Development Server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 27 days 19 hours have passed since its current world was created.
Server
On what version does Development Server currently run?
Running on Windows, Development Server is on Rust network protocol 2633 and build 165217. The same protocol is required to join, and Steam takes care of updating it.
Has Development Server stayed online, and is it up now?
Offline at the moment, Development Server was last seen 27 days 19 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 1 October 2026 is when Rust Insights first saw it.
What location is listed for Development Server?
There is no region published for Development Server. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 88.187.251.142:28015.
Tags
How should you read the tags listed for Development Server?
These tags come from Development Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Development Server?
The Rust Insights lists that carry Development Server are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Development Server right now, and how does that number move?
Development Server is offline at the moment; the last sighting was 27 days 19 hours ago.
Where does Development Server sit in the rankings?
The player-hours ranking for the last seven days puts Development Server at #16,413, among the top 69% of all ranked servers.
Rules and settings
What are the settings and rules for Development Server?
Nothing about gather rate is given in the name of Development Server. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on Development Server?
The map on Development Server is procedural and the game generates it.
Join
How can you get onto Development Server?
Type client.connect 88.187.251.142:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.