Server profile
Flutes Local Rust Dev
Offline, with 1 of 10 players on; ranked #13,219 of every public Rust server, the top 57%. It last wiped 36d ago.
Offline 88.186.146.202:28015 checked 36d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 57% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 21:39 UTC36d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On Flutes Local Rust Dev, what happens on wipe day?
Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 1 hours after it started.
How often does Flutes Local Rust Dev wipe, and on which day?
The record of Flutes Local Rust Dev's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 36 days 6 hours ago.
Server
Which Rust version is Flutes Local Rust Dev on?
Running on Windows, Flutes Local Rust Dev is on Rust network protocol 2633 and build 165217. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Flutes Local Rust Dev, and is it online?
Flutes Local Rust Dev is offline at the moment; the last time it was seen was 36 days 4 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 22 September 2026.
Where does Flutes Local Rust Dev run from?
No region is published by Flutes Local Rust Dev. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 88.186.146.202:28015.
Tags
Which meanings sit behind the tags on Flutes Local Rust Dev?
When the game's server browser reads Flutes Local Rust Dev, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Flutes Local Rust Dev turn up among the Rust Insights lists and filters?
These Rust Insights lists include Flutes Local Rust Dev: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Flutes Local Rust Dev right now?
The last time Flutes Local Rust Dev was seen online was 36 days 4 hours ago, and it is offline now.
How does Flutes Local Rust Dev compare with other Rust servers in the ranking?
On player hours for the last seven days, Flutes Local Rust Dev sits at #13,219, inside the top 57% of ranked servers.
Map and rules
What are the settings and rules for Flutes Local Rust Dev?
Nothing about gather rate is given in the name of Flutes Local Rust Dev. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on Flutes Local Rust Dev?
The map on Flutes Local Rust Dev is procedural and the game generates it.
Connecting
What is the way to join Flutes Local Rust Dev?
To connect, start Rust and enter client.connect 88.186.146.202:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.