Skip to the story

Live edition65,727 playing on 11,762 servers

Rust Insights

Server profile

GDSP TEAM | Serveur Communautaire FR PvE

Online, with 0 of 50 players on; ranked #4,897 of every public Rust server, the top 22%. It last wiped 27d ago.

Filed under moddedcarbonpve
Launch Rust and join Website
0/ 50 players now 0% full
07-day averagepeak 2
#4,897ranktop 22%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5213:0022:0007:0015:0001:0010:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608013:0022:0007:0015:0001:0010:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 22% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

15 days usual gap between real wipes
2 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 1 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:35 UTC FW27d ago 3 – running 1
Wed 16 Sep, 17:29 UTC42d ago 2 held half 15 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 253 on average108/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average178/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average33/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average98/200
  5. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average15/300
  6. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average59/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at GDSP TEAM | Serveur Communautaire FR PvE?

Recent wipes peaked at 2 players on average. 3 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 100% of its recent wipes.

How often does GDSP TEAM | Serveur Communautaire FR PvE wipe, and on which day?

Its rhythm cannot be read yet: GDSP TEAM | Serveur Communautaire FR PvE has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 27 days 17 hours ago.

About the server

What does performance look like on GDSP TEAM | Serveur Communautaire FR PvE?

The 48-hour average for server fps is 56, and 38 was the lowest seen. At its highest the entity count reached 216,603: buildings, deployables and everything else. Memory use peaked at 5,185 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does GDSP TEAM | Serveur Communautaire FR PvE currently run?

The Rust build is network protocol 2635 and build 168909, running on Windows, for GDSP TEAM | Serveur Communautaire FR PvE. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for GDSP TEAM | Serveur Communautaire FR PvE, and is it online?

GDSP TEAM | Serveur Communautaire FR PvE is currently reachable and online. The uptime it reports puts the last restart at about 3 hours ago. The last 7 full days gave 163 of 168 hours up, or 97% of the time. Rust Insights first logged this server on 16 September 2026.

Where does GDSP TEAM | Serveur Communautaire FR PvE run from?

No region is published by GDSP TEAM | Serveur Communautaire FR PvE. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 88.173.178.168:16300 is where it answers.

Server tags

What is meant by each tag on GDSP TEAM | Serveur Communautaire FR PvE?

When the game's server browser reads GDSP TEAM | Serveur Communautaire FR PvE, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^p (PvE): The world is the threat here, since players do not fight one another; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature GDSP TEAM | Serveur Communautaire FR PvE?

These Rust Insights lists include GDSP TEAM | Serveur Communautaire FR PvE: Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

How many players are on GDSP TEAM | Serveur Communautaire FR PvE right now?

GDSP TEAM | Serveur Communautaire FR PvE shows 0 players at the moment, against 50 slots. The seven-day average is 0 players, and the highest point in that week was 2. Look at the last 48 hours and the peak hour is 15:00 UTC, at 2 players on average.

In the ranking of Rust servers, where does GDSP TEAM | Serveur Communautaire FR PvE place?

The player-hours ranking for the last seven days puts GDSP TEAM | Serveur Communautaire FR PvE at #4,897, among the top 22% of all ranked servers.

Settings and rules

How is GDSP TEAM | Serveur Communautaire FR PvE configured, and what rules apply?

The name of GDSP TEAM | Serveur Communautaire FR PvE does not state a gather rate. The default of 8 players per group is what applies here. pve is the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.

Which map is live on GDSP TEAM | Serveur Communautaire FR PvE?

The game generates the map on GDSP TEAM | Serveur Communautaire FR PvE: procedural, size 6,000, seed 812092736. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

How do you connect to GDSP TEAM | Serveur Communautaire FR PvE?

Open the console with F1 in Rust and enter client.connect 88.173.178.168:16300. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://discord.com/invite/WX9rXuURn is its website.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players It holds 50 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.