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Rust Insights

Server profile

MyTestServer

Offline, with 1 of 1 players on; ranked #9,796 of every public Rust server, the top 44%. It makes a new world every few hours rather than wiping.

Filed under moddedoxide
Launch Rust and join
1/ 1 players now 100% full
07-day averagepeak 1
#9,796ranktop 44%
resetsno wipes5 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75121:0023:0000:0002:0003:0009:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040021:0023:0000:0002:0003:0009:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Note: Top 44% of all ranked servers. Ranked on player hours over the last seven days.

The record

World resets

A new world every few hours; none of these counts as a wipe.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:54 UTC1d ago – – – 1
Sun 25 Oct, 10:50 UTC3d ago – – – 0
Sun 25 Oct, 10:35 UTC4d ago 1 – 2.5 days 0
Fri 23 Oct, 11:45 UTC5d ago – – – 0
Fri 23 Oct, 11:03 UTC5d ago 0 – 2 days 0

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 26.10EU · groups of 8+ · weekly · 114 on average73/300
  2. RaidLabgroups of 8+ · 28 on average0/50
  3. CSL | EU StagingEU · groups of 8+ · 23 on average7/64
  4. 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 3 on average5/300
  5. A Shockbyte Rust Servergroups of 8+ · 2 on average0/40
  6. Warriorsgroups of 8+ · 2 on average1/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

How often does MyTestServer wipe, and on which day?

A new world arrives every few hours on MyTestServer, and because no wipe schedule is kept, none of those resets counts as a wipe.

About the server

Does MyTestServer hold a steady frame rate?

The 48-hour average for server fps is 233, and 226 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 13,008. The highest memory figure was 1,188 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does MyTestServer currently run?

The Rust build is network protocol 2635 and build 167781, running on Windows, for MyTestServer. You can only join if your game is on the same protocol; Steam handles that update.

Has MyTestServer stayed online, and is it up now?

The last sighting of MyTestServer was 25 hours ago, and it is offline at present. The uptime it reports puts the last restart at about 51 minutes ago. It spent 11 of the last 5 full days' 120 hours up, 9% of the time. On 23 October 2026 is when Rust Insights first saw it.

In which location does MyTestServer sit?

No region is published by MyTestServer. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 88.114.139.3:28015 is where it answers.

Lists and tags

Which meanings sit behind the tags on MyTestServer?

These tags come from MyTestServer and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The slot count is 1; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does MyTestServer appear?

These Rust Insights lists include MyTestServer: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population history

What does the population of MyTestServer look like?

MyTestServer was last seen 25 hours ago and is offline right now. The seven-day average is 0 players, and the highest point in that week was 1. Look at the last 48 hours and the peak hour is 08:00 UTC, at 1 players on average.

How does MyTestServer compare with other Rust servers in the ranking?

Player hours over seven days put MyTestServer at #9,796, within the top 44% of the ranked field.

Map and rules

What settings and rules apply on MyTestServer?

Nothing about gather rate is given in the name of MyTestServer. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

Which map is live on MyTestServer?

Size 2,000 and seed 1337 define the procedural map on MyTestServer, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How do you connect to MyTestServer?

Type client.connect 88.114.139.3:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players The slot count is 1.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.