Server profile
TroubleChute
Offline, with 0 of 10 players on; ranked #15,977 of every public Rust server, the top 71%. It last wiped 22d ago.
Offline 87.239.135.165:28015 checked 22d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does TroubleChute wipe?
The record of TroubleChute's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 22 days 8 hours ago.
Server details
On what version does TroubleChute currently run?
Running on Windows, TroubleChute is on Rust network protocol 2634 and build 166652. The same protocol is required to join, and Steam takes care of updating it.
How reliable is TroubleChute, and is it up at the moment?
Offline at the moment, TroubleChute was last seen 22 days ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 6 October 2026.
What location is listed for TroubleChute?
No region is published by TroubleChute. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 87.239.135.165:28015.
Server tags
What is meant by each tag on TroubleChute?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what TroubleChute publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature TroubleChute?
These Rust Insights lists include TroubleChute: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on TroubleChute right now?
TroubleChute was last seen 22 days ago and is offline right now.
Where does TroubleChute sit in the rankings?
On player hours for the last seven days, TroubleChute sits at #15,977, inside the top 71% of ranked servers.
Map and rules
How is TroubleChute configured, and what rules apply?
No gather rate appears in the name of TroubleChute. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on TroubleChute?
The map on TroubleChute is procedural and the game generates it.
Join
How can you get onto TroubleChute?
Open the console with F1 in Rust and enter client.connect 87.239.135.165:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.