Server profile
Pop_Rust_Classic
Online, with 0 of 200 players on; ranked #3,795 of every public Rust server, the top 17%. It last wiped 28d ago.
Online 87.224.251.94:39998 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 17% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 34d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 7, 23 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:48 UTC FW28d ago | 7 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rustoria.co - EU East Long253/300
- Rusty Moose |EU Monthly|161/200
- [EU] Facepunch 1135/400
- [EU East] Facepunch 4106/350
- Rustopia.gg - US Large96/200
- Rustafied.com - EU Long - Large82/125
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Pop_Rust_Classic look like once wipe day arrives?
Recent wipes peaked at 7 players on average. 23 hours after the latest wipe, the crowd peaked.
How often does Pop_Rust_Classic wipe, and on which day?
Each month Pop_Rust_Classic wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 28 days 3 hours have passed since its current world was created. The tags put wipes at monthly.
About the server
Does Pop_Rust_Classic hold a steady frame rate?
The 48-hour average for server fps is 40, and 28 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 122,695. It drew as much as 3,799 MB of memory. A climbing entity count and low fps are what players experience as lag.
Which Rust version is Pop_Rust_Classic on?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Pop_Rust_Classic. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Pop_Rust_Classic, and is it up at the moment?
Pop_Rust_Classic is currently reachable and online. The uptime it reports puts the last restart at about 2 days ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for Pop_Rust_Classic?
A region is not published by Pop_Rust_Classic. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 87.224.251.94:39998.
Lists and tags
What is meant by each tag on Pop_Rust_Classic?
These tags come from Pop_Rust_Classic and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): The slot count is 200; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): The plugin framework in use is Oxide (uMod). The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Pop_Rust_Classic turn up among the Rust Insights lists and filters?
Pop_Rust_Classic appears among the following Rust Insights lists: Best Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population history
What does the population of Pop_Rust_Classic look like?
At the time of this refresh, Pop_Rust_Classic holds 0 players on 200 slots. A weekly average of 1 players goes with a peak of 5. Look at the last 48 hours and the peak hour is 14:00 UTC, at 4 players on average.
How does Pop_Rust_Classic compare with other Rust servers in the ranking?
On player hours for the last seven days, Pop_Rust_Classic sits at #3,795, inside the top 17% of ranked servers.
Map and rules
How is Pop_Rust_Classic configured, and what rules apply?
Nothing about gather rate is given in the name of Pop_Rust_Classic. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. It runs plugins, Oxide of them. Vanilla is the label it uses: facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.
What is the map on Pop_Rust_Classic?
The game generates the map on Pop_Rust_Classic: procedural, size 4,500, seed 1189436084. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
What is the way to join Pop_Rust_Classic?
To connect, start Rust and enter client.connect 87.224.251.94:39998 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://t.me/rust_pve.
