Server profile
Chill
Online, with 0 of 30 players on; ranked #5,149 of every public Rust server, the top 23%. It last wiped 2d ago.
Online 87.120.167.233:29081 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 23% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:28 UTC2d ago | 2 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at Chill?
At their busiest, its recent wipes drew 2 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
How often does Chill wipe, and on which day?
Its rhythm cannot be read yet: Chill has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 2 days 15 hours have passed since its current world was created.
Server details
Does Chill hold a steady frame rate?
Average server fps over the last 48 hours was 138, with a floor of 121. The world held a peak of 108,751 entities, counting buildings, deployables and all the rest. It drew as much as 3,692 MB of memory. A climbing entity count and low fps are what players experience as lag.
On what version does Chill currently run?
The Rust build is network protocol 2635 and build 167781, running on Linux, for Chill. Joining needs your game on the same protocol, which Steam updates for you.
Has Chill stayed online, and is it up now?
Chill is currently reachable and online. About 32 hours ago is when it last restarted, judged from the uptime it reports. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 18 October 2026.
Where does Chill run from?
No region is published by Chill. Rust Insights reports the location a server declares, not the physical place of the machine. 87.120.167.233:29081 is where it answers.
Tags
Which meanings sit behind the tags on Chill?
These tags come from Chill and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp30 (Max players): The slot count is 30; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Chill?
The Rust Insights lists that carry Chill are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What does the population of Chill look like?
At the time of this refresh, Chill holds 0 players on 30 slots. The seven-day average is 0 players, and the highest point in that week was 2. Look at the last 48 hours and the peak hour is 22:00 UTC, at 2 players on average.
In the ranking of Rust servers, where does Chill place?
The player-hours ranking for the last seven days puts Chill at #5,149, among the top 23% of all ranked servers.
Map and rules
What are the settings and rules for Chill?
Nothing about gather rate is given in the name of Chill. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on Chill?
Size 4,250 and seed 1337 define the procedural map on Chill, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.
Join
What is the way to join Chill?
Type client.connect 87.120.167.233:29081 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://gamever.io.
