Server profile
RF Rework Test (local)
Offline, with 0 of 10 players on; ranked #14,213 of every public Rust server, the top 64%. It last wiped 3d ago.
Offline 86.85.213.120:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 00:16 UTC3d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at RF Rework Test (local)?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.
How often does RF Rework Test (local) wipe, and on which day?
The record of RF Rework Test (local)'s wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 3 days 10 hours ago.
About the server
On what version does RF Rework Test (local) currently run?
Running on Windows, RF Rework Test (local) is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is RF Rework Test (local), and is it up at the moment?
RF Rework Test (local) is offline at the moment; the last time it was seen was 2 days 20 hours ago. The last 2 full days gave 0 of 48 hours up, or 0% of the time. Rust Insights first logged this server on 26 October 2026.
In which location does RF Rework Test (local) sit?
A region is not published by RF Rework Test (local). The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 86.85.213.120:28015 is where it answers.
Tags
What is meant by each tag on RF Rework Test (local)?
These tags come from RF Rework Test (local) and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does RF Rework Test (local) appear?
The Rust Insights lists that carry RF Rework Test (local) are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player counts
What does the population of RF Rework Test (local) look like?
The last time RF Rework Test (local) was seen online was 2 days 20 hours ago, and it is offline now. A weekly average of 0 players goes with a peak of 1.
How does RF Rework Test (local) compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts RF Rework Test (local) at #14,213, among the top 64% of all ranked servers.
Rules and settings
How is RF Rework Test (local) configured, and what rules apply?
Nothing about gather rate is given in the name of RF Rework Test (local). No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on RF Rework Test (local)?
The game generates the map on RF Rework Test (local), which is procedural.
How to join
How can you get onto RF Rework Test (local)?
To connect, start Rust and enter client.connect 86.85.213.120:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.