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Rust Insights

Server profile

DeadInTen | Mixed PVE/PVP | Modded with QOL

Offline, with 1 of 100 players on; ranked #12,104 of every public Rust server, the top 54%. It last wiped 17d ago.

Filed under moddedcarbon
Launch Rust and join Website
The server's own banner, as it publishes it.
1/ 100 players now 1% full
17-day averagepeak 1
#12,104ranktop 54%
17d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75122:0023:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep1 Oct8 Oct14 Oct21 Oct28 Oct

Note: Top 54% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.3 days usual gap between real wipes
33% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
50% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 10 OctSat 3 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 16:28 UTC17d ago 1 – running 1
Sat 3 Oct, 09:13 UTC25d ago 3 halved by day 1 7.3 days 0
Thu 1 Oct, 20:09 UTC FW26d ago 3 – 1.5 days 1
Tue 15 Sep, 16:38 UTC42d ago 1 held half 16.1 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average176/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average120/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average189/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average131/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average15/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average51/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

On DeadInTen | Mixed PVE/PVP | Modded with QOL, what happens on wipe day?

Recent wipes peaked at 2 players on average. The peak crowd on this wipe came 0 hours after it started. In 50% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 1.

On what schedule does DeadInTen | Mixed PVE/PVP | Modded with QOL wipe?

No next wipe can be predicted for DeadInTen | Mixed PVE/PVP | Modded with QOL, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 17 days 18 hours have passed since its current world was created.

Server

What does performance look like on DeadInTen | Mixed PVE/PVP | Modded with QOL?

Server fps averaged 60 over 48 hours; the lowest reading was 60. Buildings, deployables and the rest took the entity count as high as 157,295. It drew as much as 3,060 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on DeadInTen | Mixed PVE/PVP | Modded with QOL?

Running on Windows, DeadInTen | Mixed PVE/PVP | Modded with QOL is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for DeadInTen | Mixed PVE/PVP | Modded with QOL, and is it online?

DeadInTen | Mixed PVE/PVP | Modded with QOL is offline at the moment; the last time it was seen was 35 hours ago. About 29 minutes ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 3 of 168 hours up, or 2% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for DeadInTen | Mixed PVE/PVP | Modded with QOL?

A region is not published by DeadInTen | Mixed PVE/PVP | Modded with QOL. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 86.30.113.113:28015.

Lists and tags

How should you read the tags listed for DeadInTen | Mixed PVE/PVP | Modded with QOL?

These tags come from DeadInTen | Mixed PVE/PVP | Modded with QOL and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does DeadInTen | Mixed PVE/PVP | Modded with QOL appear?

These Rust Insights lists include DeadInTen | Mixed PVE/PVP | Modded with QOL: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

How many players are on DeadInTen | Mixed PVE/PVP | Modded with QOL right now?

The last time DeadInTen | Mixed PVE/PVP | Modded with QOL was seen online was 35 hours ago, and it is offline now. A weekly average of 1 players goes with a peak of 1. Its strongest hour in the past 48 was 23:00 UTC, with an average of 1 players.

Where does DeadInTen | Mixed PVE/PVP | Modded with QOL sit in the rankings?

On player hours for the last seven days, DeadInTen | Mixed PVE/PVP | Modded with QOL sits at #12,104, inside the top 54% of ranked servers.

Rules and settings

What settings and rules apply on DeadInTen | Mixed PVE/PVP | Modded with QOL?

No gather rate appears in the name of DeadInTen | Mixed PVE/PVP | Modded with QOL. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

Which map is live on DeadInTen | Mixed PVE/PVP | Modded with QOL?

The game generates the map on DeadInTen | Mixed PVE/PVP | Modded with QOL: procedural, size 5,000, seed 1467440566. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

What is the way to join DeadInTen | Mixed PVE/PVP | Modded with QOL?

Type client.connect 86.30.113.113:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://deadinten.uk.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.