Server profile
Carbon Local Development
Offline, with 1 of 50 players on; ranked #13,743 of every public Rust server, the top 64%. It last wiped 23d ago.
Offline 86.26.236.220:28015 checked 12d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Carbon Local Development wipe, and on which day?
The record of Carbon Local Development's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 23 days 5 hours ago.
Server details
On what version does Carbon Local Development currently run?
Running on Windows, Carbon Local Development is on Rust network protocol 2634 and build 166652. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Carbon Local Development, and is it online?
Offline at the moment, Carbon Local Development was last seen 12 days 6 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 4 October 2026 is when Rust Insights first saw it.
What location is listed for Carbon Local Development?
There is no region published for Carbon Local Development. Rust Insights reports the location a server declares, not the physical place of the machine. 86.26.236.220:28015 is where it answers.
Server tags
What is meant by each tag on Carbon Local Development?
These tags come from Carbon Local Development and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Carbon Local Development turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Carbon Local Development are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on Carbon Local Development right now?
Carbon Local Development was last seen 12 days 6 hours ago and is offline right now.
Where does Carbon Local Development sit in the rankings?
Player hours over seven days put Carbon Local Development at #13,743, within the top 64% of the ranked field.
Map and rules
What settings and rules apply on Carbon Local Development?
No gather rate appears in the name of Carbon Local Development. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on Carbon Local Development?
A procedural map, generated by the game, is what Carbon Local Development runs.
How to join
How do you connect to Carbon Local Development?
To connect, start Rust and enter client.connect 86.26.236.220:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.