Server profile
MattOS Experimental Playtest Server
Offline, with 0 of 100 players on; ranked #15,460 of every public Rust server, the top 67%. It last wiped 35d ago.
Offline 86.21.55.201:28019 checked 35d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 13:20 UTC35d ago | 0 | – | running | 0 |
| Tue 22 Sep, 06:41 UTC36d ago | 0 | – | 0.3 days | 0 |
| Mon 21 Sep, 23:53 UTC36d ago | 0 | – | 0.3 days | 0 |
| Mon 21 Sep, 17:41 UTC36d ago | 0 | – | 0.3 days | 0 |
| Mon 21 Sep, 10:47 UTC36d ago | 0 | – | 0.3 days | 0 |
| Mon 21 Sep, 03:44 UTC37d ago | 0 | – | 0.3 days | 0 |
| Sun 20 Sep, 21:25 UTC37d ago | 0 | – | 0.3 days | 0 |
| Sun 20 Sep, 14:39 UTC37d ago | 0 | – | 0.3 days | 0 |
| Sun 20 Sep, 06:35 UTC38d ago | 0 | – | 0.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On MattOS Experimental Playtest Server, what happens on wipe day?
Recent wipes peaked at 0 players on average. 0 hours after the latest wipe, the crowd peaked.
How often does MattOS Experimental Playtest Server wipe, and on which day?
There is no next wipe to predict: MattOS Experimental Playtest Server wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 35 days 16 hours ago.
About the server
What Rust version is live on MattOS Experimental Playtest Server?
Rust network protocol 2633 and build 164530 on Windows is what MattOS Experimental Playtest Server runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is MattOS Experimental Playtest Server, and is it up at the moment?
The last sighting of MattOS Experimental Playtest Server was 35 days 15 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 17 September 2026 is when Rust Insights first saw it.
Where does MattOS Experimental Playtest Server run from?
No region is published by MattOS Experimental Playtest Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 86.21.55.201:28019.
Server tags
What is meant by each tag on MattOS Experimental Playtest Server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use are what MattOS Experimental Playtest Server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does MattOS Experimental Playtest Server appear?
These Rust Insights lists include MattOS Experimental Playtest Server: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What does the population of MattOS Experimental Playtest Server look like?
MattOS Experimental Playtest Server was last seen 35 days 15 hours ago and is offline right now.
How does MattOS Experimental Playtest Server compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts MattOS Experimental Playtest Server at #15,460, among the top 67% of all ranked servers.
Map and rules
How is MattOS Experimental Playtest Server configured, and what rules apply?
Nothing about gather rate is given in the name of MattOS Experimental Playtest Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.
What is the map on MattOS Experimental Playtest Server?
The game generates the map on MattOS Experimental Playtest Server, which is procedural.
How to join
What is the way to join MattOS Experimental Playtest Server?
To connect, start Rust and enter client.connect 86.21.55.201:28019 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.