Server profile
Rift Servers | Local Development
Offline, with 0 of 10 players on; ranked #15,128 of every public Rust server, the top 69%. It last wiped 9d ago.
Offline 86.2.84.161:28015 checked 8d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Rift Servers | Local Development wipe, and how often?
Its rhythm cannot be read yet: Rift Servers | Local Development has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 9 days 7 hours ago.
Server details
What Rust version is live on Rift Servers | Local Development?
Running on Windows, Rift Servers | Local Development is on Rust network protocol 2634 and build 167781. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Rift Servers | Local Development, and is it up at the moment?
Rift Servers | Local Development is offline at the moment; the last time it was seen was 8 days 6 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 19 October 2026.
What location is listed for Rift Servers | Local Development?
No region is published by Rift Servers | Local Development. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 86.2.84.161:28015.
Server tags
How should you read the tags listed for Rift Servers | Local Development?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Rift Servers | Local Development publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Rift Servers | Local Development turn up among the Rust Insights lists and filters?
These Rust Insights lists include Rift Servers | Local Development: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How many players are on Rift Servers | Local Development right now?
Rift Servers | Local Development is offline at the moment; the last sighting was 8 days 6 hours ago.
How does Rift Servers | Local Development compare with other Rust servers in the ranking?
On player hours for the last seven days, Rift Servers | Local Development sits at #15,128, inside the top 69% of ranked servers.
Map and rules
How is Rift Servers | Local Development configured, and what rules apply?
No gather rate appears in the name of Rift Servers | Local Development. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on Rift Servers | Local Development?
A procedural map, generated by the game, is what Rift Servers | Local Development runs.
How to join
How can you get onto Rift Servers | Local Development?
To connect, start Rust and enter client.connect 86.2.84.161:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.