Server profile
Local Server2 HUB
Offline, with 0 of 10 players on; ranked #15,338 of every public Rust server, the top 69%. It last wiped 13d ago.
Offline 86.146.176.163:28025 checked 19h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Local Server2 HUB wipe?
Too few wipes are on record for Local Server2 HUB to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 13 days 13 hours ago.
Server details
What does performance look like on Local Server2 HUB?
Server fps averaged 240 over 48 hours; the lowest reading was 240. Buildings, deployables and the rest took the entity count as high as 4,479. It drew as much as 788 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is Local Server2 HUB on?
Running on Windows, Local Server2 HUB is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Local Server2 HUB, and is it up at the moment?
Local Server2 HUB is offline at the moment; the last time it was seen was 19 hours ago. Going by the uptime figure it gives, its last restart was around 2 hours ago. It spent 17 of the last 7 full days' 168 hours up, 10% of the time. On 15 October 2026 is when Rust Insights first saw it.
Where does Local Server2 HUB run from?
A region is not published by Local Server2 HUB. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 86.146.176.163:28025.
Lists and tags
How should you read the tags listed for Local Server2 HUB?
These tags come from Local Server2 HUB and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Local Server2 HUB turn up among the Rust Insights lists and filters?
Local Server2 HUB appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on Local Server2 HUB right now, and how does that number move?
Local Server2 HUB was last seen 19 hours ago and is offline right now. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does Local Server2 HUB place?
Player hours over seven days put Local Server2 HUB at #15,338, within the top 69% of the ranked field.
Settings and rules
What are the settings and rules for Local Server2 HUB?
No gather rate appears in the name of Local Server2 HUB. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on Local Server2 HUB?
The game generates the map on Local Server2 HUB: procedural, size 1,000, seed 1234567. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
What is the way to join Local Server2 HUB?
Type client.connect 86.146.176.163:28025 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.