Server profile
Development Server
Offline, with 0 of 50 players on; ranked #15,129 of every public Rust server, the top 70%. It last wiped 12d ago.
Offline 86.104.20.37:28015 checked 12d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Development Server wipe, and how often?
Too few wipes are on record for Development Server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 12 days 3 hours ago.
Server details
On what version does Development Server currently run?
The Rust build is network protocol 2634 and build 167781, running on Windows, for Development Server. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Development Server, and is it online?
Offline at the moment, Development Server was last seen 12 days 3 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 16 October 2026 is when Rust Insights first saw it.
Where does Development Server run from?
No region is published by Development Server. Rust Insights reports the location a server declares, not the physical place of the machine. 86.104.20.37:28015 is where it answers.
Server tags
Which meanings sit behind the tags on Development Server?
These tags come from Development Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Development Server turn up among the Rust Insights lists and filters?
These Rust Insights lists include Development Server: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How many players are on Development Server right now?
Development Server was last seen 12 days 3 hours ago and is offline right now.
In the ranking of Rust servers, where does Development Server place?
Player hours over seven days put Development Server at #15,129, within the top 70% of the ranked field.
Rules and settings
How is Development Server configured, and what rules apply?
The name of Development Server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on Development Server?
The map on Development Server is procedural and the game generates it.
How to join
What is the way to join Development Server?
Type client.connect 86.104.20.37:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.