Server profile
Eternal Rust | DEV
Offline, with 0 of 100 players on; ranked #15,885 of every public Rust server, the top 72%. It last wiped 26d ago.
Offline 85.72.131.117:28015 checked 19d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:21 UTC FW26d ago | 1 | – | running | 1 |
| Wed 23 Sep, 09:57 UTC34d ago | 1 | held half | 8.4 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Eternal Rust | DEV?
Recent wipes peaked at 1 players on average. 37 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 100% of its recent wipes.
How often does Eternal Rust | DEV wipe, and on which day?
The record of Eternal Rust | DEV's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 26 days 10 hours ago.
About the server
Which Rust version is Eternal Rust | DEV on?
Rust network protocol 2634 and build 167058 on Windows is what Eternal Rust | DEV runs. You can only join if your game is on the same protocol; Steam handles that update.
Has Eternal Rust | DEV stayed online, and is it up now?
The last sighting of Eternal Rust | DEV was 19 days 20 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 23 September 2026 is when Rust Insights first saw it.
What location is listed for Eternal Rust | DEV?
No region is published by Eternal Rust | DEV. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 85.72.131.117:28015.
Server tags
What is meant by each tag on Eternal Rust | DEV?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts6 (Group limit): A team holds 6 players at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167058 (Build): Build 167058 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Eternal Rust | DEV publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Eternal Rust | DEV appear?
The Rust Insights lists that carry Eternal Rust | DEV are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Eternal Rust | DEV right now?
The last time Eternal Rust | DEV was seen online was 19 days 20 hours ago, and it is offline now.
In the ranking of Rust servers, where does Eternal Rust | DEV place?
The player-hours ranking for the last seven days puts Eternal Rust | DEV at #15,885, among the top 72% of all ranked servers.
Rules and settings
What settings and rules apply on Eternal Rust | DEV?
Nothing about gather rate is given in the name of Eternal Rust | DEV. 6 players is the most a group can hold. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on Eternal Rust | DEV?
The map on Eternal Rust | DEV is procedural and the game generates it.
Join
How can you get onto Eternal Rust | DEV?
To connect, start Rust and enter client.connect 85.72.131.117:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.