Server profile
My Local Dev Server
Offline, with 0 of 5 players on; ranked #15,503 of every public Rust server, the top 71%. It last wiped 15d ago.
Offline 85.192.48.101:28015 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does My Local Dev Server wipe, and on which day?
Its rhythm cannot be read yet: My Local Dev Server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 15 days 21 hours ago.
About the server
What Rust version is live on My Local Dev Server?
The Rust build is network protocol 2634 and build 167584, running on Windows, for My Local Dev Server. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for My Local Dev Server, and is it online?
Offline at the moment, My Local Dev Server was last seen 15 days 19 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 12 October 2026.
In which location does My Local Dev Server sit?
A region is not published by My Local Dev Server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 85.192.48.101:28015.
Tags
How should you read the tags listed for My Local Dev Server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): It holds 5 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167584 (Build): Build 167584 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what My Local Dev Server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does My Local Dev Server appear?
My Local Dev Server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on My Local Dev Server right now, and how does that number move?
My Local Dev Server is offline at the moment; the last sighting was 15 days 19 hours ago.
In the ranking of Rust servers, where does My Local Dev Server place?
The player-hours ranking for the last seven days puts My Local Dev Server at #15,503, among the top 71% of all ranked servers.
Settings and rules
What settings and rules apply on My Local Dev Server?
No gather rate appears in the name of My Local Dev Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on My Local Dev Server?
The game generates the map on My Local Dev Server, which is procedural.
Join
How do you connect to My Local Dev Server?
Type client.connect 85.192.48.101:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.