Server profile
PrCross PVE
Online, with 0 of 50 players on; ranked #15,269 of every public Rust server, the top 68%. It last wiped 12d ago.
Online 85.190.163.140:11100 checked 5m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 08:59 UTC12d ago | 1 | – | running | 0 |
| Sun 11 Oct, 21:22 UTC17d ago | 1 | halved by day 1 | 5.5 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does PrCross PVE look like once wipe day arrives?
Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 3 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 1.
When does PrCross PVE wipe, and how often?
Its rhythm cannot be read yet: PrCross PVE has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 12 days 11 hours ago.
About the server
How well does PrCross PVE perform?
The 48-hour average for server fps is 10, and 10 was the lowest seen. At its highest the entity count reached 92,232: buildings, deployables and everything else. It drew as much as 2,366 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on PrCross PVE?
Running on Windows, PrCross PVE is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
Has PrCross PVE stayed online, and is it up now?
Right now PrCross PVE is up and running. About 15 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 11 October 2026 is when Rust Insights first saw it.
Where does PrCross PVE run from?
A region is not published by PrCross PVE. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 85.190.163.140:11100.
Server tags
Which meanings sit behind the tags on PrCross PVE?
These tags come from PrCross PVE and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does PrCross PVE turn up among the Rust Insights lists and filters?
These Rust Insights lists include PrCross PVE: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
What does the population of PrCross PVE look like?
PrCross PVE shows 0 players at the moment, against 50 slots. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does PrCross PVE place?
Player hours over seven days put PrCross PVE at #15,269, within the top 68% of the ranked field.
Rules and settings
What settings and rules apply on PrCross PVE?
The name of PrCross PVE does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on PrCross PVE?
PrCross PVE runs a procedural map of size 4,000 with seed 9134, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
How do you connect to PrCross PVE?
Type client.connect 85.190.163.140:11100 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.
