Server profile
Skynet by C_Sky
Online, with 0 of 50 players on; ranked #8,685 of every public Rust server, the top 39%. It last wiped 12d ago.
Online 85.190.162.105:11200 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 39% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Skynet by C_Sky wipe, and how often?
Too few wipes are on record for Skynet by C_Sky to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 12 days 17 hours ago.
Server
How well does Skynet by C_Sky perform?
Average server fps over the last 48 hours was 10, with a floor of 10. Buildings, deployables and the rest took the entity count as high as 67,804. The highest memory figure was 2,263 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on Skynet by C_Sky?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Skynet by C_Sky. You can only join if your game is on the same protocol; Steam handles that update.
Has Skynet by C_Sky stayed online, and is it up now?
Right now Skynet by C_Sky is up and running. Going by the uptime figure it gives, its last restart was around 4 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 17 October 2026.
What location is listed for Skynet by C_Sky?
A region is not published by Skynet by C_Sky. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 85.190.162.105:11200 is where it answers.
Tags
How should you read the tags listed for Skynet by C_Sky?
These tags come from Skynet by C_Sky and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Skynet by C_Sky turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Skynet by C_Sky are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What does the population of Skynet by C_Sky look like?
Skynet by C_Sky shows 0 players at the moment, against 50 slots. A weekly average of 0 players goes with a peak of 1. Its strongest hour in the past 48 was 19:00 UTC, with an average of 0 players.
How does Skynet by C_Sky compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Skynet by C_Sky at #8,685, among the top 39% of all ranked servers.
Settings and rules
What are the settings and rules for Skynet by C_Sky?
No gather rate appears in the name of Skynet by C_Sky. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on Skynet by C_Sky?
Size 3,500 and seed 6738 define the procedural map on Skynet by C_Sky, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How do you connect to Skynet by C_Sky?
To connect, start Rust and enter client.connect 85.190.162.105:11200 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.
