Server profile
Tournament 100Pabajo
Online, with 0 of 50 players on; ranked #15,268 of every public Rust server, the top 68%. It last wiped 25d ago.
Online 85.190.159.156:10200 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 10, 21 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 04:19 UTC25d ago | 10 | – | running | 0 |
| Fri 2 Oct, 16:35 UTC27d ago | 3 | – | 1.5 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at Tournament 100Pabajo?
Recent wipes peaked at 6 players on average. The peak crowd on this wipe came 21 hours after it started.
When does Tournament 100Pabajo wipe, and how often?
Too few wipes are on record for Tournament 100Pabajo to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 25 days 17 hours ago.
Server
What does performance look like on Tournament 100Pabajo?
The 48-hour average for server fps is 10, and 10 was the lowest seen. At its highest the entity count reached 19,816: buildings, deployables and everything else. The highest memory figure was 1,680 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on Tournament 100Pabajo?
Rust network protocol 2635 and build 168909 on Windows is what Tournament 100Pabajo runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Tournament 100Pabajo, and is it up at the moment?
Tournament 100Pabajo is currently reachable and online. Going by the uptime figure it gives, its last restart was around 3 days 10 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 2 October 2026.
Where does Tournament 100Pabajo run from?
No region is published by Tournament 100Pabajo. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 85.190.159.156:10200.
Lists and tags
What is meant by each tag on Tournament 100Pabajo?
When the game's server browser reads Tournament 100Pabajo, it finds these tags: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Tournament 100Pabajo turn up among the Rust Insights lists and filters?
Tournament 100Pabajo appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Tournament 100Pabajo right now, and how does that number move?
Of its 50 slots, Tournament 100Pabajo currently has 0 filled. Its average over seven days comes to 0 players.
Where does Tournament 100Pabajo sit in the rankings?
On player hours for the last seven days, Tournament 100Pabajo sits at #15,268, inside the top 68% of ranked servers.
Map and rules
What are the settings and rules for Tournament 100Pabajo?
No gather rate appears in the name of Tournament 100Pabajo. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on Tournament 100Pabajo?
Tournament 100Pabajo runs a procedural map of size 2,000 with seed 1019820938, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
How can you get onto Tournament 100Pabajo?
To connect, start Rust and enter client.connect 85.190.159.156:10200 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.
