Server profile
TheWalkingDead
Online, with 0 of 50 players on; ranked #15,289 of every public Rust server, the top 69%. It last wiped 28d ago.
Online 85.190.128.216:10900 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:53 UTC FW28d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at TheWalkingDead?
The average busiest point of its recent wipes was 0 players. The peak crowd on this wipe came 0 hours after it started.
When does TheWalkingDead wipe, and how often?
Each month TheWalkingDead wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 28 days 1 hours have passed since its current world was created.
Server
Does TheWalkingDead hold a steady frame rate?
Server fps averaged 10 over 48 hours; the lowest reading was 10. The world held a peak of 96,628 entities, counting buildings, deployables and all the rest. It drew as much as 2,410 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on TheWalkingDead?
The Rust build is network protocol 2635 and build 168909, running on Windows, for TheWalkingDead. The same protocol is required to join, and Steam takes care of updating it.
Has TheWalkingDead stayed online, and is it up now?
At the time of this check TheWalkingDead is online. Going by the uptime figure it gives, its last restart was around 15 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 30 September 2026.
In which location does TheWalkingDead sit?
No region is published by TheWalkingDead. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 85.190.128.216:10900.
Server tags
What is meant by each tag on TheWalkingDead?
When the game's server browser reads TheWalkingDead, it finds these tags: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature TheWalkingDead?
These Rust Insights lists include TheWalkingDead: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of TheWalkingDead look like?
TheWalkingDead shows 0 players at the moment, against 50 slots. A seven-day average of 0 players puts the last week in context.
Where does TheWalkingDead sit in the rankings?
Player hours over seven days put TheWalkingDead at #15,289, within the top 69% of the ranked field.
Settings and rules
How is TheWalkingDead configured, and what rules apply?
No gather rate appears in the name of TheWalkingDead. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on TheWalkingDead?
TheWalkingDead runs a procedural map of size 4,000 with seed 6738, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How do you connect to TheWalkingDead?
Type client.connect 85.190.128.216:10900 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.