Server profile
TEST
Offline, with 2 of 5 players on; ranked #11,696 of every public Rust server. It last wiped 42d ago.
Offline 85.172.90.26:28015 checked 40d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does TEST wipe?
Its rhythm cannot be read yet: TEST has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 42 days 4 hours ago.
Server details
Which Rust version is TEST on?
Rust network protocol 2633 and build 163794 on Windows is what TEST runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is TEST, and is it up at the moment?
Offline at the moment, TEST was last seen 40 days 4 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 17 September 2026.
Where does TEST run from?
A region is not published by TEST. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 85.172.90.26:28015.
Lists and tags
Which meanings sit behind the tags on TEST?
These tags come from TEST and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): 5 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): To join you need the same version; protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature TEST?
TEST appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on TEST right now?
TEST is offline at the moment; the last sighting was 40 days 4 hours ago.
How does TEST compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts TEST at #11,696, among the top – of all ranked servers.
Map and rules
What settings and rules apply on TEST?
The name of TEST does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on TEST?
A procedural map, generated by the game, is what TEST runs.
Join
How do you connect to TEST?
To connect, start Rust and enter client.connect 85.172.90.26:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.