Server profile
TEST
Offline, with 3 of 5 players on; ranked #11,517 of every public Rust server, the top 49%. It last wiped 34d ago.
Offline 85.172.90.229:28015 checked 31d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 49% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does TEST wipe, and on which day?
Too few wipes are on record for TEST to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 34 days 15 hours ago.
About the server
On what version does TEST currently run?
The Rust build is network protocol 2633 and build 163794, running on Windows, for TEST. The same protocol is required to join, and Steam takes care of updating it.
Has TEST stayed online, and is it up now?
Offline at the moment, TEST was last seen 31 days 13 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 23 September 2026 is when Rust Insights first saw it.
What location is listed for TEST?
A region is not published by TEST. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 85.172.90.229:28015.
Server tags
How should you read the tags listed for TEST?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what TEST publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature TEST?
The Rust Insights lists that carry TEST are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of TEST look like?
TEST is offline at the moment; the last sighting was 31 days 13 hours ago.
Where does TEST sit in the rankings?
The player-hours ranking for the last seven days puts TEST at #11,517, among the top 49% of all ranked servers.
Rules and settings
How is TEST configured, and what rules apply?
Nothing about gather rate is given in the name of TEST. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on TEST?
The game generates the map on TEST, which is procedural.
Connecting
How do you connect to TEST?
To connect, start Rust and enter client.connect 85.172.90.229:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.