Server profile
TroubleChute
Offline, with 0 of 10 players on; ranked #15,841 of every public Rust server, the top 72%. It last wiped 23d ago.
Offline 85.172.88.36:28015 checked 19d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does TroubleChute wipe, and on which day?
Its rhythm cannot be read yet: TroubleChute has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 23 days 9 hours ago.
Server details
On what version does TroubleChute currently run?
Rust network protocol 2634 and build 167398 on Windows is what TroubleChute runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for TroubleChute, and is it online?
The last sighting of TroubleChute was 19 days 8 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 9 October 2026.
What location is listed for TroubleChute?
A region is not published by TroubleChute. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 85.172.88.36:28015.
Tags
What is meant by each tag on TroubleChute?
These tags come from TroubleChute and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature TroubleChute?
TroubleChute appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on TroubleChute right now, and how does that number move?
TroubleChute was last seen 19 days 8 hours ago and is offline right now.
Where does TroubleChute sit in the rankings?
On player hours for the last seven days, TroubleChute sits at #15,841, inside the top 72% of ranked servers.
Rules and settings
What are the settings and rules for TroubleChute?
Nothing about gather rate is given in the name of TroubleChute. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on TroubleChute?
A procedural map, generated by the game, is what TroubleChute runs.
Join
How can you get onto TroubleChute?
To connect, start Rust and enter client.connect 85.172.88.36:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.