Server profile
[AU] Dead Signal | Monthly
Online, with 0 of 50 players on; ranked #3,825 of every public Rust server, the top 17%. It last wiped 14d ago.
Online 85.155.189.54:28015 checked 13m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 17% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- vanilla +0/75
- Rustafied.com - AU Main13/100
- Rustafied.com - AU Monday46/100
- Rustopia.gg - AU Main9/150
- Rustafied.com - AU Long15/100
- Rustafied.com - AU Friday9/100
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does [AU] Dead Signal | Monthly wipe, and how often?
Too few wipes are on record for [AU] Dead Signal | Monthly to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 14 days 22 hours ago.
Server
How well does [AU] Dead Signal | Monthly perform?
Average server fps over the last 48 hours was 99, with a floor of 37. The world held a peak of 48,467 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,143 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on [AU] Dead Signal | Monthly?
Running on Linux, [AU] Dead Signal | Monthly is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is [AU] Dead Signal | Monthly, and is it up at the moment?
At the time of this check [AU] Dead Signal | Monthly is online. The uptime it reports puts the last restart at about 6 hours ago. It spent 142 of the last 6 full days' 144 hours up, 99% of the time. Rust Insights first logged this server on 22 October 2026.
In which location does [AU] Dead Signal | Monthly sit?
[AU] Dead Signal | Monthly publishes no region tag, but Oceania is where its name points. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 85.155.189.54:28015.
Server tags
What is meant by each tag on [AU] Dead Signal | Monthly?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use are what [AU] Dead Signal | Monthly publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does [AU] Dead Signal | Monthly turn up among the Rust Insights lists and filters?
These Rust Insights lists include [AU] Dead Signal | Monthly: Oceania Rust servers and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on [AU] Dead Signal | Monthly right now, and how does that number move?
[AU] Dead Signal | Monthly shows 0 players at the moment, against 50 slots. Over the past week it peaked at 5 and averaged 1 players. Look at the last 48 hours and the peak hour is 09:00 UTC, at 1 players on average.
How does [AU] Dead Signal | Monthly compare with other Rust servers in the ranking?
Player hours over seven days put [AU] Dead Signal | Monthly at #3,825, within the top 17% of the ranked field.
Settings and rules
How is [AU] Dead Signal | Monthly configured, and what rules apply?
The name of [AU] Dead Signal | Monthly does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.
What is the map on [AU] Dead Signal | Monthly?
The game generates the map on [AU] Dead Signal | Monthly: procedural, size 3,000, seed 12345. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How can you get onto [AU] Dead Signal | Monthly?
To connect, start Rust and enter client.connect 85.155.189.54:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://radiantplay.com.au.