Server profile
4Netplayers Rust Server probe 2
Offline, with 0 of 10 players on; ranked #15,271 of every public Rust server, the top 70%. It last wiped 10d ago.
Offline 85.14.216.55:25000 checked 10d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does 4Netplayers Rust Server probe 2 wipe, and on which day?
Its rhythm cannot be read yet: 4Netplayers Rust Server probe 2 has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 10 days 13 hours ago.
About the server
On what version does 4Netplayers Rust Server probe 2 currently run?
Running on Linux, 4Netplayers Rust Server probe 2 is on Rust network protocol 2634 and build 167781. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is 4Netplayers Rust Server probe 2, and is it up at the moment?
Offline at the moment, 4Netplayers Rust Server probe 2 was last seen 10 days 12 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 18 October 2026.
What location is listed for 4Netplayers Rust Server probe 2?
No region is published by 4Netplayers Rust Server probe 2. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 85.14.216.55:25000 is where it answers.
Tags
How should you read the tags listed for 4Netplayers Rust Server probe 2?
These tags come from 4Netplayers Rust Server probe 2 and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does 4Netplayers Rust Server probe 2 turn up among the Rust Insights lists and filters?
4Netplayers Rust Server probe 2 appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What does the population of 4Netplayers Rust Server probe 2 look like?
4Netplayers Rust Server probe 2 is offline at the moment; the last sighting was 10 days 12 hours ago.
How does 4Netplayers Rust Server probe 2 compare with other Rust servers in the ranking?
Player hours over seven days put 4Netplayers Rust Server probe 2 at #15,271, within the top 70% of the ranked field.
Settings and rules
What are the settings and rules for 4Netplayers Rust Server probe 2?
No gather rate appears in the name of 4Netplayers Rust Server probe 2. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on 4Netplayers Rust Server probe 2?
The game generates the map on 4Netplayers Rust Server probe 2: procedural, size 4,450, seed 1234567890. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
What is the way to join 4Netplayers Rust Server probe 2?
Open the console with F1 in Rust and enter client.connect 85.14.216.55:25000. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.