Server profile
4Netplayers B-Town
Offline, with 0 of 10 players on; ranked #15,478 of every public Rust server, the top 70%. It last wiped 42d ago.
Offline 85.14.216.33:21900 checked 41d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does 4Netplayers B-Town wipe, and how often?
Its rhythm cannot be read yet: 4Netplayers B-Town has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 42 days 17 hours ago.
Server
Which Rust version is 4Netplayers B-Town on?
The Rust build is network protocol 2633 and build 163794, running on Linux, for 4Netplayers B-Town. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is 4Netplayers B-Town, and is it up at the moment?
The last sighting of 4Netplayers B-Town was 41 days 21 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 16 September 2026 is when Rust Insights first saw it.
What location is listed for 4Netplayers B-Town?
There is no region published for 4Netplayers B-Town. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 85.14.216.33:21900.
Server tags
What is meant by each tag on 4Netplayers B-Town?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what 4Netplayers B-Town publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does 4Netplayers B-Town turn up among the Rust Insights lists and filters?
4Netplayers B-Town appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on 4Netplayers B-Town right now, and how does that number move?
4Netplayers B-Town was last seen 41 days 21 hours ago and is offline right now.
How does 4Netplayers B-Town compare with other Rust servers in the ranking?
On player hours for the last seven days, 4Netplayers B-Town sits at #15,478, inside the top 70% of ranked servers.
Rules and settings
What settings and rules apply on 4Netplayers B-Town?
No gather rate appears in the name of 4Netplayers B-Town. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on 4Netplayers B-Town?
Size 4,000 and seed 1234567890 define the procedural map on 4Netplayers B-Town, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
What is the way to join 4Netplayers B-Town?
Open the console with F1 in Rust and enter client.connect 85.14.216.33:21900. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.