Server profile
4Netplayers Rust Server probe 2
Offline, with 1 of 10 players on; ranked #13,798 of every public Rust server, the top 61%. It last wiped 25d ago.
Offline 85.14.216.30:21400 checked 24d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:43 UTC25d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at 4Netplayers Rust Server probe 2?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked.
When does 4Netplayers Rust Server probe 2 wipe, and how often?
Its rhythm cannot be read yet: 4Netplayers Rust Server probe 2 has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 25 days 22 hours have passed since its current world was created.
Server
What Rust version is live on 4Netplayers Rust Server probe 2?
Rust network protocol 2634 and build 166652 on Linux is what 4Netplayers Rust Server probe 2 runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is 4Netplayers Rust Server probe 2, and is it up at the moment?
4Netplayers Rust Server probe 2 is offline at the moment; the last time it was seen was 24 days 16 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 2 October 2026.
In which location does 4Netplayers Rust Server probe 2 sit?
No region is published by 4Netplayers Rust Server probe 2. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 85.14.216.30:21400.
Lists and tags
How should you read the tags listed for 4Netplayers Rust Server probe 2?
When the game's server browser reads 4Netplayers Rust Server probe 2, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature 4Netplayers Rust Server probe 2?
These Rust Insights lists include 4Netplayers Rust Server probe 2: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on 4Netplayers Rust Server probe 2 right now, and how does that number move?
The last time 4Netplayers Rust Server probe 2 was seen online was 24 days 16 hours ago, and it is offline now.
How does 4Netplayers Rust Server probe 2 compare with other Rust servers in the ranking?
On player hours for the last seven days, 4Netplayers Rust Server probe 2 sits at #13,798, inside the top 61% of ranked servers.
Settings and rules
What are the settings and rules for 4Netplayers Rust Server probe 2?
Nothing about gather rate is given in the name of 4Netplayers Rust Server probe 2. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on 4Netplayers Rust Server probe 2?
The game generates the map on 4Netplayers Rust Server probe 2: procedural, size 4,499, seed 1234567890. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
What is the way to join 4Netplayers Rust Server probe 2?
Type client.connect 85.14.216.30:21400 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.