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Rust Insights

Server profile

4Netplayers Rust Server probe 2

Offline, with 1 of 10 players on; ranked #13,798 of every public Rust server, the top 61%. It last wiped 25d ago.

Filed under moddedoxide
Launch Rust and join
1/ 10 players now 10% full
07-day averagepeak –
#13,798ranktop 61%
25d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k2 Oct4 Oct6 Oct7 Oct9 Oct11 Oct

Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 11:43 UTC25d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average143/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average184/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average78/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average7/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average18/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at 4Netplayers Rust Server probe 2?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked.

When does 4Netplayers Rust Server probe 2 wipe, and how often?

Its rhythm cannot be read yet: 4Netplayers Rust Server probe 2 has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 25 days 22 hours have passed since its current world was created.

Server

What Rust version is live on 4Netplayers Rust Server probe 2?

Rust network protocol 2634 and build 166652 on Linux is what 4Netplayers Rust Server probe 2 runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is 4Netplayers Rust Server probe 2, and is it up at the moment?

4Netplayers Rust Server probe 2 is offline at the moment; the last time it was seen was 24 days 16 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 2 October 2026.

In which location does 4Netplayers Rust Server probe 2 sit?

No region is published by 4Netplayers Rust Server probe 2. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 85.14.216.30:21400.

Lists and tags

How should you read the tags listed for 4Netplayers Rust Server probe 2?

When the game's server browser reads 4Netplayers Rust Server probe 2, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature 4Netplayers Rust Server probe 2?

These Rust Insights lists include 4Netplayers Rust Server probe 2: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on 4Netplayers Rust Server probe 2 right now, and how does that number move?

The last time 4Netplayers Rust Server probe 2 was seen online was 24 days 16 hours ago, and it is offline now.

How does 4Netplayers Rust Server probe 2 compare with other Rust servers in the ranking?

On player hours for the last seven days, 4Netplayers Rust Server probe 2 sits at #13,798, inside the top 61% of ranked servers.

Settings and rules

What are the settings and rules for 4Netplayers Rust Server probe 2?

Nothing about gather rate is given in the name of 4Netplayers Rust Server probe 2. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

Which map is live on 4Netplayers Rust Server probe 2?

The game generates the map on 4Netplayers Rust Server probe 2: procedural, size 4,499, seed 1234567890. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

What is the way to join 4Netplayers Rust Server probe 2?

Type client.connect 85.14.216.30:21400 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players The slot count is 10.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs166652
Build It runs game build 166652.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.