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Rust Insights

Server profile

4Netplayers Rust Server - OK

Offline, with 0 of 10 players on; ranked #15,269 of every public Rust server, the top 68%. It last wiped 27d ago.

Filed under quad moddedoxidesoftcore
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,269ranktop 68%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 68% of all ranked servers, and #616 of the quad servers (top 74%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:04 UTC27d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average7/100
  2. Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average1/233
  3. ProRowquad · 2 on average2/20
  4. [EA] Softcore 1quad · monthly · 66 on average36/350
  5. [US] Facepunch Softcore 2NA · quad · monthly · 59 on average32/300
  6. Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average12/150

The short version

Quick answers

From the figures on this page.

Wipe cycle

On 4Netplayers Rust Server - OK, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. 7 hours after the latest wipe, the crowd peaked.

When does 4Netplayers Rust Server - OK wipe, and how often?

Its rhythm cannot be read yet: 4Netplayers Rust Server - OK has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 27 days 16 hours ago.

Server

On what version does 4Netplayers Rust Server - OK currently run?

The Rust build is network protocol 2634 and build 167781, running on Linux, for 4Netplayers Rust Server - OK. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for 4Netplayers Rust Server - OK, and is it online?

The last sighting of 4Netplayers Rust Server - OK was 6 days 5 hours ago, and it is offline at present. The last 7 full days gave 40 of 168 hours up, or 24% of the time. Rust Insights first logged this server on 17 September 2026.

In which location does 4Netplayers Rust Server - OK sit?

There is no region published for 4Netplayers Rust Server - OK. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 85.14.216.17:21100.

Lists and tags

What is meant by each tag on 4Netplayers Rust Server - OK?

These tags come from 4Netplayers Rust Server - OK and are read by the game's server browser: gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp10 (Max players): 10 slots in total; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does 4Netplayers Rust Server - OK appear?

The Rust Insights lists that carry 4Netplayers Rust Server - OK are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Population

How many players are on 4Netplayers Rust Server - OK right now, and how does that number move?

4Netplayers Rust Server - OK is offline at the moment; the last sighting was 6 days 5 hours ago. Across the past week the mean was 0 players.

In the ranking of Rust servers, where does 4Netplayers Rust Server - OK place?

On player hours for the last seven days, 4Netplayers Rust Server - OK sits at #15,269, inside the top 68% of ranked servers. The quad ranking places it at #616.

Settings and rules

What are the settings and rules for 4Netplayers Rust Server - OK?

No gather rate appears in the name of 4Netplayers Rust Server - OK. Groups are capped at 4 players under the name quad. You get softcore as the game mode, An easier mode from Facepunch: part of your loot is kept. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

What is the map on 4Netplayers Rust Server - OK?

4Netplayers Rust Server - OK runs a procedural map of size 4,000 with seed 1234567890, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

What is the way to join 4Netplayers Rust Server - OK?

Open the console with F1 in Rust and enter client.connect 85.14.216.17:21100. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode The ruleset is softcore, which is easier.
mp10
Max players 10 slots in total.
ts4
Group limit Team size is capped at 4.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.