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Live edition69,238 playing on 11,729 servers

Rust Insights

Server profile

ProRow

Offline, with 2 of 50 players on; ranked #4,189 of every public Rust server, the top 19%. It last wiped 5d ago.

Filed under quad moddedoxidesoftcore
Launch Rust and join
2/ 50 players now 4% full
27-day averagepeak 3
#4,189ranktop 19%
5d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5213:0016:0021:0015:0018:0022:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304013:0016:0021:0015:0018:0022:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Note: Top 19% of all ranked servers, and #268 of the quad servers (top 32%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

10 days usual gap between real wipes
2 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 14:41 UTC5d ago 3 – running 1
Mon 12 Oct, 15:39 UTC15d ago 1 held half 10 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 2 on average2/100
  2. Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average0/233
  3. [EA] Softcore 1quad · monthly · 68 on average132/350
  4. [US] Facepunch Softcore 2NA · quad · monthly · 61 on average22/300
  5. Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 35 on average24/150
  6. Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 12 on average2/100

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at ProRow?

The average busiest point of its recent wipes was 2 players. 4 hours into the latest wipe, the crowd on the server reached its peak. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

When does ProRow wipe, and how often?

Too few wipes are on record for ProRow to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 5 days 20 hours ago.

Server details

What does performance look like on ProRow?

The 48-hour average for server fps is 30, and 30 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 94,421. The highest memory figure was 2,299 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is ProRow on?

Running on Windows, ProRow is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Has ProRow stayed online, and is it up now?

Offline at the moment, ProRow was last seen 13 hours ago. About 2 hours ago is when it last restarted, judged from the uptime it reports. It spent 49 of the last 7 full days' 168 hours up, 29% of the time. The first record Rust Insights has of it is 11 October 2026.

What location is listed for ProRow?

A region is not published by ProRow. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 5.83.170.68:11400.

Server tags

What is meant by each tag on ProRow?

When the game's server browser reads ProRow, it finds these tags: gmsoftcore (Game mode): An easier ruleset: softcore; mp50 (Max players): It holds 50 slots; ts4 (Group limit): No team may exceed 4 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does ProRow turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry ProRow are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

Population history

How many players are on ProRow right now, and how does that number move?

The last time ProRow was seen online was 13 hours ago, and it is offline now. A weekly average of 2 players goes with a peak of 3. The busiest point of the last 48 hours fell at 13:00 UTC, averaging 2 players.

How does ProRow compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts ProRow at #4,189, among the top 19% of all ranked servers. The quad ranking places it at #268.

Settings and rules

What are the settings and rules for ProRow?

The name of ProRow does not state a gather rate. A group may hold up to 4 players, listed as quad. softcore is the game mode, Part of your loot stays with you in this easier Facepunch mode. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

Which map is live on ProRow?

Size 4,000 and seed 17391 define the procedural map on ProRow, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How do you connect to ProRow?

Open the console with F1 in Rust and enter client.connect 5.83.170.68:11400. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp50
Max players It holds 50 slots.
ts4
Group limit No team may exceed 4 players.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.