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Rust Insights

Server profile

[4Netplayers] Rust beer test Server 7

Online, with 0 of 10 players on; ranked #5,121 of every public Rust server, the top 23%. It last wiped 4d ago.

Filed under moddedoxide
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak 3
#5,121ranktop 23%
4d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304001:0010:0019:0004:0013:0023:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k27 Sep29 Sep2 Oct4 Oct26 Oct28 Oct

Note: Top 23% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 19:01 UTC4d ago 3 – running 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 156 on average31/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average125/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average48/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average37/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average7/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What does [4Netplayers] Rust beer test Server 7 look like once wipe day arrives?

Recent wipes peaked at 3 players on average. The peak crowd on this wipe came 0 hours after it started.

How often does [4Netplayers] Rust beer test Server 7 wipe, and on which day?

Too few wipes are on record for [4Netplayers] Rust beer test Server 7 to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 4 days 5 hours ago.

About the server

What does performance look like on [4Netplayers] Rust beer test Server 7?

The 48-hour average for server fps is 30, and 30 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 74,639. Memory use peaked at 2,434 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on [4Netplayers] Rust beer test Server 7?

Rust network protocol 2635 and build 168909 on Linux is what [4Netplayers] Rust beer test Server 7 runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for [4Netplayers] Rust beer test Server 7, and is it online?

At the time of this check [4Netplayers] Rust beer test Server 7 is online. About 20 hours ago is when it last restarted, judged from the uptime it reports. It spent 77 of the last 7 full days' 168 hours up, 46% of the time. Rust Insights first logged this server on 27 September 2026.

In which location does [4Netplayers] Rust beer test Server 7 sit?

No region is published by [4Netplayers] Rust beer test Server 7. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 85.14.214.121:28015.

Server tags

What is meant by each tag on [4Netplayers] Rust beer test Server 7?

These tags come from [4Netplayers] Rust beer test Server 7 and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does [4Netplayers] Rust beer test Server 7 appear?

The Rust Insights lists that carry [4Netplayers] Rust beer test Server 7 are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What does the population of [4Netplayers] Rust beer test Server 7 look like?

Of its 10 slots, [4Netplayers] Rust beer test Server 7 currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 3. Look at the last 48 hours and the peak hour is 19:00 UTC, at 3 players on average.

In the ranking of Rust servers, where does [4Netplayers] Rust beer test Server 7 place?

On player hours for the last seven days, [4Netplayers] Rust beer test Server 7 sits at #5,121, inside the top 23% of ranked servers.

Rules and settings

What settings and rules apply on [4Netplayers] Rust beer test Server 7?

Nothing about gather rate is given in the name of [4Netplayers] Rust beer test Server 7. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

What is the map on [4Netplayers] Rust beer test Server 7?

[4Netplayers] Rust beer test Server 7 runs a procedural map of size 3,650 with seed 281169553, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How do you connect to [4Netplayers] Rust beer test Server 7?

Open the console with F1 in Rust and enter client.connect 85.14.214.121:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.