Server profile
4Netplayers Rust Server
Online, with 0 of 10 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 1d ago.
Online 85.14.206.85:24300 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does 4Netplayers Rust Server wipe, and how often?
Its rhythm cannot be read yet: 4Netplayers Rust Server has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 37 hours have passed since its current world was created.
About the server
How well does 4Netplayers Rust Server perform?
The 48-hour average for server fps is 30, and 30 was the lowest seen. The world held a peak of 90,081 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,562 MB. A climbing entity count and low fps are what players experience as lag.
Which Rust version is 4Netplayers Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server runs. The same protocol is required to join, and Steam takes care of updating it.
Has 4Netplayers Rust Server stayed online, and is it up now?
4Netplayers Rust Server is currently reachable and online. About 19 hours ago is when it last restarted, judged from the uptime it reports. That works out at 23 of 24 hours up, 96%, across the last 1 full day. On 27 October 2026 is when Rust Insights first saw it.
What location is listed for 4Netplayers Rust Server?
A region is not published by 4Netplayers Rust Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 85.14.206.85:24300.
Tags
Which meanings sit behind the tags on 4Netplayers Rust Server?
When the game's server browser reads 4Netplayers Rust Server, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does 4Netplayers Rust Server turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry 4Netplayers Rust Server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What does the population of 4Netplayers Rust Server look like?
At the time of this refresh, 4Netplayers Rust Server holds 0 players on 10 slots. Its average over seven days comes to 0 players.
How does 4Netplayers Rust Server compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts 4Netplayers Rust Server at #15,349, among the top 69% of all ranked servers.
Rules and settings
What are the settings and rules for 4Netplayers Rust Server?
The name of 4Netplayers Rust Server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on 4Netplayers Rust Server?
4Netplayers Rust Server runs a procedural map of size 4,000 with seed 1234567890, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
How can you get onto 4Netplayers Rust Server?
To connect, start Rust and enter client.connect 85.14.206.85:24300 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.