Server profile
4Netplayers Rust Server probe 2
Offline, with 0 of 10 players on; ranked #8,761 of every public Rust server, the top 39%. It last wiped 7d ago.
Offline 85.14.206.35:22400 checked 3d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 39% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does 4Netplayers Rust Server probe 2 wipe?
The record of 4Netplayers Rust Server probe 2's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 7 days 14 hours have passed since its current world was created.
About the server
Which Rust version is 4Netplayers Rust Server probe 2 on?
The Rust build is network protocol 2635 and build 168909, running on Linux, for 4Netplayers Rust Server probe 2. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for 4Netplayers Rust Server probe 2, and is it online?
Offline at the moment, 4Netplayers Rust Server probe 2 was last seen 3 days 9 hours ago. It spent 10 of the last 7 full days' 168 hours up, 6% of the time. On 22 October 2026 is when Rust Insights first saw it.
What location is listed for 4Netplayers Rust Server probe 2?
A region is not published by 4Netplayers Rust Server probe 2. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 85.14.206.35:22400.
Server tags
What is meant by each tag on 4Netplayers Rust Server probe 2?
When the game's server browser reads 4Netplayers Rust Server probe 2, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does 4Netplayers Rust Server probe 2 turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry 4Netplayers Rust Server probe 2 are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on 4Netplayers Rust Server probe 2 right now, and how does that number move?
4Netplayers Rust Server probe 2 was last seen 3 days 9 hours ago and is offline right now. Over the past week it peaked at 1 and averaged 1 players.
In the ranking of Rust servers, where does 4Netplayers Rust Server probe 2 place?
The player-hours ranking for the last seven days puts 4Netplayers Rust Server probe 2 at #8,761, among the top 39% of all ranked servers.
Map and rules
What settings and rules apply on 4Netplayers Rust Server probe 2?
Nothing about gather rate is given in the name of 4Netplayers Rust Server probe 2. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on 4Netplayers Rust Server probe 2?
4Netplayers Rust Server probe 2 runs a procedural map of size 4,450 with seed 1234567890, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How do you connect to 4Netplayers Rust Server probe 2?
To connect, start Rust and enter client.connect 85.14.206.35:22400 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.