Server profile
TesteDev
Offline, with 1 of 1 players on; ranked #13,805 of every public Rust server, the top 62%. It last wiped 7h ago.
Offline 85.138.250.124:28015 checked 7h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:27 UTC7h ago | – | – | running | 1 |
| Tue 29 Sep, 11:46 UTC29d ago | 1 | – | 29.4 days | 0 |
| Fri 25 Sep, 12:31 UTC33d ago | 1 | – | 4 days | 1 |
| Tue 22 Sep, 10:33 UTC36d ago | 1 | – | 3.1 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On TesteDev, what happens on wipe day?
Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 1 hours after it started.
When does TesteDev wipe, and how often?
No next wipe can be predicted for TesteDev, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 7 hours ago.
About the server
On what version does TesteDev currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for TesteDev. The same protocol is required to join, and Steam takes care of updating it.
Has TesteDev stayed online, and is it up now?
TesteDev is offline at the moment; the last time it was seen was 7 hours ago. It spent 1 of the last 7 full days' 168 hours up, 1% of the time. Rust Insights first logged this server on 21 September 2026.
In which location does TesteDev sit?
A region is not published by TesteDev. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 85.138.250.124:28015.
Lists and tags
Which meanings sit behind the tags on TesteDev?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use are what TesteDev publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature TesteDev?
The Rust Insights lists that carry TesteDev are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
What does the population of TesteDev look like?
TesteDev was last seen 7 hours ago and is offline right now. The seven-day average is 1 players, and the highest point in that week was 1. Its strongest hour in the past 48 was 22:00 UTC, with an average of 1 players.
How does TesteDev compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts TesteDev at #13,805, among the top 62% of all ranked servers.
Settings and rules
What settings and rules apply on TesteDev?
No gather rate appears in the name of TesteDev. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.
What is the map on TesteDev?
A procedural map, generated by the game, is what TesteDev runs.
How to join
What is the way to join TesteDev?
To connect, start Rust and enter client.connect 85.138.250.124:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.