Server profile
GodsForsakenLand
Online, with 0 of 10 players on; ranked #15,426 of every public Rust server, the top 69%. It last wiped 24d ago.
Online 85.134.72.218:28015 checked 1h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 22:01 UTC24d ago | 2 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On GodsForsakenLand, what happens on wipe day?
Recent wipes peaked at 2 players on average. 11 hours after the latest wipe, the crowd peaked.
When does GodsForsakenLand wipe, and how often?
The record of GodsForsakenLand's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 24 days 19 hours ago.
Server details
Does GodsForsakenLand hold a steady frame rate?
The 48-hour average for server fps is 124, and 94 was the lowest seen. At its highest the entity count reached 112,784: buildings, deployables and everything else. It drew as much as 4,945 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on GodsForsakenLand?
Rust network protocol 2634 and build 166652 on Windows is what GodsForsakenLand runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for GodsForsakenLand, and is it online?
GodsForsakenLand is currently reachable and online. Going by the uptime figure it gives, its last restart was around 1 hours ago. The last 7 full days gave 159 of 168 hours up, or 95% of the time. On 3 October 2026 is when Rust Insights first saw it.
What location is listed for GodsForsakenLand?
There is no region published for GodsForsakenLand. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 85.134.72.218:28015.
Lists and tags
What is meant by each tag on GodsForsakenLand?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what GodsForsakenLand publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does GodsForsakenLand turn up among the Rust Insights lists and filters?
GodsForsakenLand appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on GodsForsakenLand right now, and how does that number move?
At the time of this refresh, GodsForsakenLand holds 0 players on 10 slots. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does GodsForsakenLand place?
On player hours for the last seven days, GodsForsakenLand sits at #15,426, inside the top 69% of ranked servers.
Settings and rules
What are the settings and rules for GodsForsakenLand?
The name of GodsForsakenLand does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on GodsForsakenLand?
GodsForsakenLand runs a procedural map of size 4,500 with seed 9876513, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
How can you get onto GodsForsakenLand?
Type client.connect 85.134.72.218:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.