Server profile
The Maddogs
Online, with 0 of 50 players on; ranked #7,511 of every public Rust server, the top 34%. It last wiped 2d ago.
Online 85.115.209.250:26769 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 34% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 07:28 UTC2d ago | 1 | – | running | 0 |
| Sat 24 Oct, 21:03 UTC4d ago | 2 | – | 1.4 days | 2 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at The Maddogs?
The average busiest point of its recent wipes was 2 players. 0 hours after the latest wipe, the crowd peaked.
How often does The Maddogs wipe, and on which day?
Its rhythm cannot be read yet: The Maddogs has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 2 days 21 hours have passed since its current world was created.
About the server
What does performance look like on The Maddogs?
The 48-hour average for server fps is 60, and 51 was the lowest seen. The world held a peak of 44,169 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,652 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on The Maddogs?
Running on Linux, The Maddogs is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Has The Maddogs stayed online, and is it up now?
Right now The Maddogs is up and running. The uptime it reports puts the last restart at about 2 days 20 hours ago. It spent 119 of the last 5 full days' 120 hours up, 99% of the time. The first record Rust Insights has of it is 23 October 2026.
Where does The Maddogs run from?
No region is published by The Maddogs. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 85.115.209.250:26769.
Lists and tags
What is meant by each tag on The Maddogs?
When the game's server browser reads The Maddogs, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does The Maddogs appear?
These Rust Insights lists include The Maddogs: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
What does the population of The Maddogs look like?
Of its 50 slots, The Maddogs currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 2.
Where does The Maddogs sit in the rankings?
On player hours for the last seven days, The Maddogs sits at #7,511, inside the top 34% of ranked servers.
Settings and rules
What are the settings and rules for The Maddogs?
No gather rate appears in the name of The Maddogs. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on The Maddogs?
The game generates the map on The Maddogs: procedural, size 3,000, seed 172134107. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How can you get onto The Maddogs?
Type client.connect 85.115.209.250:26769 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://discord.com/invite/XMdmNQW9Hx is its website.