Server profile
RustDev local test
Offline, with 1 of 4 players on; ranked #12,972 of every public Rust server, the top 59%. It last wiped 17d ago.
Offline 84.65.217.165:28015 checked 10d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does RustDev local test wipe, and on which day?
Too few wipes are on record for RustDev local test to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 17 days 10 hours ago.
Server details
On what version does RustDev local test currently run?
Running on Windows, RustDev local test is on Rust network protocol 2634 and build 167398. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for RustDev local test, and is it online?
The last sighting of RustDev local test was 10 days 8 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 10 October 2026.
Where does RustDev local test run from?
There is no region published for RustDev local test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 84.65.217.165:28015.
Lists and tags
Which meanings sit behind the tags on RustDev local test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon are what RustDev local test publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature RustDev local test?
These Rust Insights lists include RustDev local test: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on RustDev local test right now?
RustDev local test is offline at the moment; the last sighting was 10 days 8 hours ago.
How does RustDev local test compare with other Rust servers in the ranking?
On player hours for the last seven days, RustDev local test sits at #12,972, inside the top 59% of ranked servers.
Rules and settings
What are the settings and rules for RustDev local test?
No gather rate appears in the name of RustDev local test. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is off.
What is the map on RustDev local test?
The game generates the map on RustDev local test, which is procedural.
Join
How do you connect to RustDev local test?
Open the console with F1 in Rust and enter client.connect 84.65.217.165:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.