Server profile
[NotPublic] Test branch
Offline, with 0 of 5 players on; ranked #10,341 of every public Rust server, the top 46%. It last wiped 27d ago.
Offline 84.21.165.111:28015 checked 11h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 46% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:48 UTC FW27d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does [NotPublic] Test branch look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does [NotPublic] Test branch wipe?
Each month [NotPublic] Test branch wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 27 days 9 hours ago.
About the server
What Rust version is live on [NotPublic] Test branch?
The Rust build is network protocol 2635 and build 168909, running on Windows, for [NotPublic] Test branch. The same protocol is required to join, and Steam takes care of updating it.
How reliable is [NotPublic] Test branch, and is it up at the moment?
The last sighting of [NotPublic] Test branch was 11 hours ago, and it is offline at present. The last 7 full days gave 18 of 168 hours up, or 11% of the time. The first record Rust Insights has of it is 15 September 2026.
In which location does [NotPublic] Test branch sit?
There is no region published for [NotPublic] Test branch. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 84.21.165.111:28015 is where it answers.
Server tags
Which meanings sit behind the tags on [NotPublic] Test branch?
The tags gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): It holds 5 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; jp0 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags are what [NotPublic] Test branch publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does [NotPublic] Test branch turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry [NotPublic] Test branch are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on [NotPublic] Test branch right now, and how does that number move?
The last time [NotPublic] Test branch was seen online was 11 hours ago, and it is offline now. The seven-day average is 0 players, and the highest point in that week was 1.
Where does [NotPublic] Test branch sit in the rankings?
On player hours for the last seven days, [NotPublic] Test branch sits at #10,341, inside the top 46% of ranked servers.
Map and rules
How is [NotPublic] Test branch configured, and what rules apply?
The name of [NotPublic] Test branch does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on [NotPublic] Test branch?
A procedural map, generated by the game, is what [NotPublic] Test branch runs.
How to join
What is the way to join [NotPublic] Test branch?
Type client.connect 84.21.165.111:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.