Server profile
Pulse isolated staging compatibility test
Offline, with 0 of 2 players on; ranked #16,275 of every public Rust server, the top 69%. It last wiped 28d ago.
Offline 84.203.49.238:28775 checked 28d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Pulse isolated staging compatibility test wipe?
Too few wipes are on record for Pulse isolated staging compatibility test to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 28 days 4 hours have passed since its current world was created.
About the server
Which Rust version is Pulse isolated staging compatibility test on?
Running on Windows, Pulse isolated staging compatibility test is on Rust network protocol 2634 and build 166493. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Pulse isolated staging compatibility test, and is it online?
Offline at the moment, Pulse isolated staging compatibility test was last seen 28 days 4 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 1 October 2026 is when Rust Insights first saw it.
In which location does Pulse isolated staging compatibility test sit?
There is no region published for Pulse isolated staging compatibility test. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 84.203.49.238:28775.
Tags
Which meanings sit behind the tags on Pulse isolated staging compatibility test?
These tags come from Pulse isolated staging compatibility test and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166493 (Build): The game build is 166493; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Pulse isolated staging compatibility test turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Pulse isolated staging compatibility test are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on Pulse isolated staging compatibility test right now, and how does that number move?
The last time Pulse isolated staging compatibility test was seen online was 28 days 4 hours ago, and it is offline now.
How does Pulse isolated staging compatibility test compare with other Rust servers in the ranking?
On player hours for the last seven days, Pulse isolated staging compatibility test sits at #16,275, inside the top 69% of ranked servers.
Map and rules
What settings and rules apply on Pulse isolated staging compatibility test?
No gather rate appears in the name of Pulse isolated staging compatibility test. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. VAC is off: Valve's anti-cheat is not active.
Which map is live on Pulse isolated staging compatibility test?
A procedural map, generated by the game, is what Pulse isolated staging compatibility test runs.
How to join
How do you connect to Pulse isolated staging compatibility test?
To connect, start Rust and enter client.connect 84.203.49.238:28775 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.