Server profile
Operational Control Center
Offline, with 1 of 3 players on; ranked #9,458 of every public Rust server, the top 43%. It last wiped 4d ago.
Offline 84.174.76.43:28025 checked 3d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 43% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 11:00 UTC4d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at Operational Control Center?
Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked.
On what schedule does Operational Control Center wipe?
Too few wipes are on record for Operational Control Center to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 4 days 18 hours ago.
About the server
On what version does Operational Control Center currently run?
Running on Windows, Operational Control Center is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Operational Control Center, and is it online?
The last sighting of Operational Control Center was 3 days 12 hours ago, and it is offline at present. It spent 6 of the last 4 full days' 96 hours up, 6% of the time. On 23 October 2026 is when Rust Insights first saw it.
Where does Operational Control Center run from?
No region is published by Operational Control Center. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 84.174.76.43:28025 is where it answers.
Tags
What is meant by each tag on Operational Control Center?
The tags gmvanilla (Game mode): The mode is vanilla survival; mp3 (Max players): It holds 3 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Operational Control Center publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Operational Control Center appear?
These Rust Insights lists include Operational Control Center: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
How many players are on Operational Control Center right now, and how does that number move?
The last time Operational Control Center was seen online was 3 days 12 hours ago, and it is offline now. A weekly average of 0 players goes with a peak of 1.
In the ranking of Rust servers, where does Operational Control Center place?
The player-hours ranking for the last seven days puts Operational Control Center at #9,458, among the top 43% of all ranked servers.
Settings and rules
What settings and rules apply on Operational Control Center?
No gather rate appears in the name of Operational Control Center. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
How to join
How can you get onto Operational Control Center?
Open the console with F1 in Rust and enter client.connect 84.174.76.43:28025. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.