Server profile
Test
Offline, with 0 of 10 players on; ranked #16,527 of every public Rust server, the top 71%. It last wiped 37d ago.
Offline 84.166.201.192:28015 checked 31d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Test wipe, and how often?
The record of Test's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 37 days 11 hours ago.
About the server
On what version does Test currently run?
The Rust build is network protocol 2633 and build 163794, running on Windows, for Test. The same protocol is required to join, and Steam takes care of updating it.
Has Test stayed online, and is it up now?
Offline at the moment, Test was last seen 31 days 20 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 22 September 2026.
Where does Test run from?
There is no region published for Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 84.166.201.192:28015.
Tags
What is meant by each tag on Test?
These tags come from Test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Test turn up among the Rust Insights lists and filters?
These Rust Insights lists include Test: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of Test look like?
Test is offline at the moment; the last sighting was 31 days 20 hours ago.
How does Test compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Test at #16,527, among the top 71% of all ranked servers.
Map and rules
What are the settings and rules for Test?
Nothing about gather rate is given in the name of Test. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
How to join
How can you get onto Test?
Type client.connect 84.166.201.192:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.