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Rust Insights

Server profile

DropLaunch test server

Offline, with 0 of 10 players on; ranked #14,316 of every public Rust server, the top 64%. It last wiped 3d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak 1
#14,316ranktop 64%
3d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep10 Oct15 Oct19 Oct24 Oct29 Oct

Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days usual gap between real wipes
25% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 26 OctSun 25 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 13:26 UTC3d ago 0 – running 0
Sun 25 Oct, 18:29 UTC3d ago 1 – 0.8 days 0
Mon 19 Oct, 01:35 UTC10d ago 0 – 6.7 days 1
Sat 17 Oct, 17:45 UTC11d ago 1 – 1.3 days 0
Mon 12 Oct, 22:29 UTC16d ago 0 – 4.8 days 0
Sun 11 Oct, 18:37 UTC17d ago 0 – 1.2 days 0
Sat 10 Oct, 21:44 UTC18d ago 1 – 0.9 days 0
Sat 10 Oct, 00:07 UTC19d ago 1 – 0.9 days 0
Fri 9 Oct, 17:54 UTC19d ago 1 – 0.3 days 0
Fri 9 Oct, 11:18 UTC20d ago 1 – 0.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average153/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average194/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average97/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average221/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348/350

The short version

Quick answers

From the figures on this page.

Wipe schedule

On DropLaunch test server, what happens on wipe day?

At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.

How often does DropLaunch test server wipe, and on which day?

There is no next wipe to predict: DropLaunch test server wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 3 days 18 hours ago.

About the server

Which Rust version is DropLaunch test server on?

Running on Windows, DropLaunch test server is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is DropLaunch test server, and is it up at the moment?

Offline at the moment, DropLaunch test server was last seen 3 days 1 hours ago. It spent 5 of the last 7 full days' 168 hours up, 3% of the time. The first record Rust Insights has of it is 14 September 2026.

What location is listed for DropLaunch test server?

There is no region published for DropLaunch test server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 84.107.123.191:28015.

Server tags

How should you read the tags listed for DropLaunch test server?

These tags come from DropLaunch test server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does DropLaunch test server turn up among the Rust Insights lists and filters?

DropLaunch test server appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How many players are on DropLaunch test server right now, and how does that number move?

DropLaunch test server is offline at the moment; the last sighting was 3 days 1 hours ago. A weekly average of 0 players goes with a peak of 1.

How does DropLaunch test server compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts DropLaunch test server at #14,316, among the top 64% of all ranked servers.

Settings and rules

What are the settings and rules for DropLaunch test server?

Nothing about gather rate is given in the name of DropLaunch test server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.

Which map is live on DropLaunch test server?

A procedural map, generated by the game, is what DropLaunch test server runs.

How to join

What is the way to join DropLaunch test server?

Type client.connect 84.107.123.191:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.