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Rust Insights

Server profile

Local RaidLab (flat, public build)

Offline, with 0 of 4 players on; ranked #15,373 of every public Rust server, the top 69%. It last wiped 9d ago.

Filed under moddedoxide
Launch Rust and join
0/ 4 players now 0% full
07-day averagepeak –
#15,373ranktop 69%
9d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.6 days usual gap between real wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 19 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 04:49 UTC9d ago 0 – running 0
Sun 18 Oct, 15:11 UTC10d ago 0 – 0.6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. [AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 52 on average35/150
  4. Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average22/100
  5. AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average43/100
  6. KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average39/100

The short version

Quick answers

From the figures on this page.

Wipe days

What does Local RaidLab (flat, public build) look like once wipe day arrives?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.

How often does Local RaidLab (flat, public build) wipe, and on which day?

Its rhythm cannot be read yet: Local RaidLab (flat, public build) has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 9 days 14 hours have passed since its current world was created.

Server

What Rust version is live on Local RaidLab (flat, public build)?

Running on Linux, Local RaidLab (flat, public build) is on Rust network protocol 2634 and build 167781. You can only join if your game is on the same protocol; Steam handles that update.

Has Local RaidLab (flat, public build) stayed online, and is it up now?

The last sighting of Local RaidLab (flat, public build) was 5 days 6 hours ago, and it is offline at present. It spent 24 of the last 7 full days' 168 hours up, 14% of the time. Rust Insights first logged this server on 4 October 2026.

In which location does Local RaidLab (flat, public build) sit?

A region is not published by Local RaidLab (flat, public build). Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 83.190.130.89:28025.

Lists and tags

Which meanings sit behind the tags on Local RaidLab (flat, public build)?

When the game's server browser reads Local RaidLab (flat, public build), it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): It holds 4 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Local RaidLab (flat, public build) appear?

These Rust Insights lists include Local RaidLab (flat, public build): Modded Rust servers, explained and Rust build and creative servers. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population history

How many players are on Local RaidLab (flat, public build) right now?

Local RaidLab (flat, public build) is offline at the moment; the last sighting was 5 days 6 hours ago. Its average over seven days comes to 0 players.

Where does Local RaidLab (flat, public build) sit in the rankings?

The player-hours ranking for the last seven days puts Local RaidLab (flat, public build) at #15,373, among the top 69% of all ranked servers.

Map and rules

How is Local RaidLab (flat, public build) configured, and what rules apply?

Nothing about gather rate is given in the name of Local RaidLab (flat, public build). The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

Connecting

How do you connect to Local RaidLab (flat, public build)?

To connect, start Rust and enter client.connect 83.190.130.89:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp4
Max players It holds 4 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.