Server profile
Local RaidLab (flat, public build)
Offline, with 0 of 4 players on; ranked #15,290 of every public Rust server, the top 69%. It last wiped 10d ago.
Offline 83.186.250.106:28025 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |76/999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |165/999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes32/150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA4/100
- KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight14/100
- AQRUX RUST BUILD | CREATIVE | SANDBOX10/100
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Local RaidLab (flat, public build) wipe?
Its rhythm cannot be read yet: Local RaidLab (flat, public build) has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 10 days 19 hours ago.
Server
What Rust version is live on Local RaidLab (flat, public build)?
Running on Linux, Local RaidLab (flat, public build) is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Local RaidLab (flat, public build), and is it up at the moment?
Offline at the moment, Local RaidLab (flat, public build) was last seen 39 hours ago. It spent 55 of the last 5 full days' 120 hours up, 46% of the time. The first record Rust Insights has of it is 23 October 2026.
What location is listed for Local RaidLab (flat, public build)?
There is no region published for Local RaidLab (flat, public build). Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 83.186.250.106:28025.
Server tags
What is meant by each tag on Local RaidLab (flat, public build)?
The tags gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Local RaidLab (flat, public build) publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Local RaidLab (flat, public build) appear?
Local RaidLab (flat, public build) appears among the following Rust Insights lists: Modded Rust servers, explained and Rust build and creative servers. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
What does the population of Local RaidLab (flat, public build) look like?
The last time Local RaidLab (flat, public build) was seen online was 39 hours ago, and it is offline now. Its average over seven days comes to 0 players.
In the ranking of Rust servers, where does Local RaidLab (flat, public build) place?
Player hours over seven days put Local RaidLab (flat, public build) at #15,290, within the top 69% of the ranked field.
Map and rules
What are the settings and rules for Local RaidLab (flat, public build)?
Nothing about gather rate is given in the name of Local RaidLab (flat, public build). No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Join
What is the way to join Local RaidLab (flat, public build)?
Open the console with F1 in Rust and enter client.connect 83.186.250.106:28025. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.