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Rust Insights

Server profile

Procedural Map

Online, with 0 of 100 players on; ranked #7,348 of every public Rust server, the top 33%. It last wiped 26d ago.

Filed under moddedoxidepve
Launch Rust and join
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 1
#7,348ranktop 33%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304017:0002:0011:0021:0006:0015:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 33% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:07 UTC26d ago 3 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 246 on average186/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 236 on average294/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 101 on average75/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average56/200
  5. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 52 on average47/300
  6. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 52 on average90/100

The short version

Quick answers

From the figures on this page.

Wipe days

On Procedural Map, what happens on wipe day?

At their busiest, its recent wipes drew 3 players on average. The peak crowd on this wipe came 38 hours after it started.

When does Procedural Map wipe, and how often?

Its rhythm cannot be read yet: Procedural Map has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 26 days 10 hours have passed since its current world was created.

Server

What does performance look like on Procedural Map?

Server fps averaged 29 over 48 hours; the lowest reading was 5. At its highest the entity count reached 80,134: buildings, deployables and everything else. It drew as much as 2,416 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is Procedural Map on?

Running on Windows, Procedural Map is on Rust network protocol 2635 and build 166652. You can only join if your game is on the same protocol; Steam handles that update.

Has Procedural Map stayed online, and is it up now?

Right now Procedural Map is up and running. Going by the uptime figure it gives, its last restart was around 36 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does Procedural Map run from?

A region is not published by Procedural Map. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 83.147.29.183:28025.

Tags

How should you read the tags listed for Procedural Map?

When the game's server browser reads Procedural Map, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs166652 (Build): The game build is 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Procedural Map appear?

Procedural Map appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How many players are on Procedural Map right now, and how does that number move?

Procedural Map shows 0 players at the moment, against 100 slots. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 17:00 UTC, at 1 players on average.

How does Procedural Map compare with other Rust servers in the ranking?

On player hours for the last seven days, Procedural Map sits at #7,348, inside the top 33% of ranked servers.

Settings and rules

What are the settings and rules for Procedural Map?

No gather rate appears in the name of Procedural Map. The default of 8 players per group is what applies here. pve is the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

What is the map on Procedural Map?

The game generates the map on Procedural Map: procedural, size 3,700, seed 657663029. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How can you get onto Procedural Map?

Open the console with F1 in Rust and enter client.connect 83.147.29.183:28025. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs166652
Build The game build is 166652.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.