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Rust Insights

Server profile

Imperfect World - HARDCORE MODE PVE

Online, with 0 of 50 players on; ranked #4,170 of every public Rust server, the top 19%. It last wiped 27d ago.

Filed under teams off moddedoxidehardcore
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak 3
#4,170ranktop 19%
27d agolast wipeno schedule published
7d 22hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123421:0006:0015:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510021:0006:0015:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 19% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

3 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:54 UTC FW27d ago 3 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 8 on average1/100
  2. Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average1/50
  3. Alone & AfraidOC · no group limit · biweekly · 2 on average1/50
  4. [BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average2/50
  5. TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · 2 on average1/100
  6. ShockRust | Blue | NoLimitno group limit · 157 on average205/500

The short version

Quick answers

From the figures on this page.

Wipe days

On Imperfect World - HARDCORE MODE PVE, what happens on wipe day?

Recent wipes peaked at 3 players on average. The peak crowd on this wipe came 1 hours after it started.

When does Imperfect World - HARDCORE MODE PVE wipe, and how often?

Each month Imperfect World - HARDCORE MODE PVE wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 27 days 1 hours ago.

Server

What does performance look like on Imperfect World - HARDCORE MODE PVE?

The 48-hour average for server fps is 72, and 63 was the lowest seen. At its highest the entity count reached 113,448: buildings, deployables and everything else. Memory use peaked at 5,506 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is Imperfect World - HARDCORE MODE PVE on?

Rust network protocol 2635 and build 168909 on Windows is what Imperfect World - HARDCORE MODE PVE runs. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is Imperfect World - HARDCORE MODE PVE, and is it up at the moment?

Right now Imperfect World - HARDCORE MODE PVE is up and running. The uptime it reports puts the last restart at about 18 minutes ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does Imperfect World - HARDCORE MODE PVE run from?

A region is not published by Imperfect World - HARDCORE MODE PVE. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 83.147.29.183:28015.

Lists and tags

How should you read the tags listed for Imperfect World - HARDCORE MODE PVE?

When the game's server browser reads Imperfect World - HARDCORE MODE PVE, it finds these tags: gmhardcore (Game mode): The ruleset is hardcore, a harsher one; mp50 (Max players): The slot count is 50; ts0 (Group limit): Team play is disabled; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does Imperfect World - HARDCORE MODE PVE appear?

Imperfect World - HARDCORE MODE PVE appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Population

What does the population of Imperfect World - HARDCORE MODE PVE look like?

Imperfect World - HARDCORE MODE PVE shows 0 players at the moment, against 50 slots. A weekly average of 0 players goes with a peak of 3. Its strongest hour in the past 48 was 22:00 UTC, with an average of 3 players.

In the ranking of Rust servers, where does Imperfect World - HARDCORE MODE PVE place?

On player hours for the last seven days, Imperfect World - HARDCORE MODE PVE sits at #4,170, inside the top 19% of ranked servers.

Map and rules

How is Imperfect World - HARDCORE MODE PVE configured, and what rules apply?

Nothing about gather rate is given in the name of Imperfect World - HARDCORE MODE PVE. A group limit is not published here. hardcore is the game mode, The hardest mode Facepunch offers. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

Which map is live on Imperfect World - HARDCORE MODE PVE?

A procedural map of size 4,250 is what Imperfect World - HARDCORE MODE PVE runs, generated by the game.

Connecting

How can you get onto Imperfect World - HARDCORE MODE PVE?

Type client.connect 83.147.29.183:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at http://dirtydevver.uk/.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode The ruleset is hardcore, a harsher one.
mp50
Max players The slot count is 50.
ts0
Group limit Team play is disabled.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.