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Rust Insights

Server profile

Takaro Dev Rust

Offline, with 0 of 10 players on; ranked #13,669 of every public Rust server, the top 62%. It last wiped 8d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak 1
#13,669ranktop 62%
8d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75118:0020:0021:0023:0000:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k21 Sep28 Sep7 Oct13 Oct20 Oct27 Oct

Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.6 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 19 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 14:10 UTC8d ago 1 – running 0
Thu 1 Oct, 18:30 UTC FW25d ago 1 halved by day 1 17.8 days 1
Thu 1 Oct, 09:58 UTC26d ago 1 – 0.4 days 0
Mon 21 Sep, 20:12 UTC35d ago 0 – 9.6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 162 on average248/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average132/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average186/225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average28/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average202/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average63/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Takaro Dev Rust look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 0 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 1.

When does Takaro Dev Rust wipe, and how often?

Takaro Dev Rust wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 8 days 3 hours ago.

Server

On what version does Takaro Dev Rust currently run?

Running on Linux, Takaro Dev Rust is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Takaro Dev Rust, and is it online?

Offline at the moment, Takaro Dev Rust was last seen 39 hours ago. It spent 147 of the last 7 full days' 168 hours up, 88% of the time. The first record Rust Insights has of it is 21 September 2026.

In which location does Takaro Dev Rust sit?

A region is not published by Takaro Dev Rust. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 83.134.186.18:28015 is where it answers.

Tags

What is meant by each tag on Takaro Dev Rust?

These tags come from Takaro Dev Rust and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Takaro Dev Rust turn up among the Rust Insights lists and filters?

Takaro Dev Rust appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population history

What does the population of Takaro Dev Rust look like?

Takaro Dev Rust was last seen 39 hours ago and is offline right now. A weekly average of 0 players goes with a peak of 1. Its strongest hour in the past 48 was 22:00 UTC, with an average of 0 players.

In the ranking of Rust servers, where does Takaro Dev Rust place?

The player-hours ranking for the last seven days puts Takaro Dev Rust at #13,669, among the top 62% of all ranked servers.

Map and rules

How is Takaro Dev Rust configured, and what rules apply?

Nothing about gather rate is given in the name of Takaro Dev Rust. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is off.

What is the map on Takaro Dev Rust?

The game generates the map on Takaro Dev Rust, which is procedural.

Join

How can you get onto Takaro Dev Rust?

Type client.connect 83.134.186.18:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.