Server profile
TEST SERVER
Offline, with 1 of 50 players on; ranked #14,865 of every public Rust server, the top 67%. It last wiped 25d ago.
Offline 82.67.108.110:28025 checked 20d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 17:14 UTC25d ago | 1 | – | running | 0 |
| Fri 2 Oct, 08:55 UTC27d ago | 1 | – | 2.3 days | 0 |
| Thu 1 Oct, 18:25 UTC FW28d ago | 1 | – | 0.6 days | 1 |
| Thu 24 Sep, 14:07 UTC35d ago | 1 | – | 7.2 days | 0 |
| Tue 22 Sep, 11:10 UTC37d ago | 1 | – | 2.1 days | 0 |
| Tue 15 Sep, 16:39 UTC44d ago | 1 | halved by day 3 | 6.8 days | 0 |
| Sun 13 Sep, 18:15 UTC46d ago | 1 | – | 1.9 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On TEST SERVER, what happens on wipe day?
Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 3.
When does TEST SERVER wipe, and how often?
No next wipe can be predicted for TEST SERVER, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 25 days 2 hours have passed since its current world was created.
About the server
Which Rust version is TEST SERVER on?
Running on Linux, TEST SERVER is on Rust network protocol 2634 and build 167231. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is TEST SERVER, and is it up at the moment?
TEST SERVER is offline at the moment; the last time it was seen was 20 days 22 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for TEST SERVER?
No region is published by TEST SERVER. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 82.67.108.110:28025 is where it answers.
Server tags
Which meanings sit behind the tags on TEST SERVER?
When the game's server browser reads TEST SERVER, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167231 (Build): It runs game build 167231; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature TEST SERVER?
TEST SERVER appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How many players are on TEST SERVER right now?
The last time TEST SERVER was seen online was 20 days 22 hours ago, and it is offline now.
How does TEST SERVER compare with other Rust servers in the ranking?
Player hours over seven days put TEST SERVER at #14,865, within the top 67% of the ranked field.
Settings and rules
What settings and rules apply on TEST SERVER?
Nothing about gather rate is given in the name of TEST SERVER. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on TEST SERVER?
The map on TEST SERVER is procedural and the game generates it.
How to join
What is the way to join TEST SERVER?
Type client.connect 82.67.108.110:28025 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.